FS#69342 - [wine-staging] Heavy stutters with wine-staging 6.0
Attached to Project:
Arch Linux
Opened by Mel (Mel) - Saturday, 16 January 2021, 00:46 GMT
Last edited by Andreas Radke (AndyRTR) - Wednesday, 21 April 2021, 11:51 GMT
Opened by Mel (Mel) - Saturday, 16 January 2021, 00:46 GMT
Last edited by Andreas Radke (AndyRTR) - Wednesday, 21 April 2021, 11:51 GMT
|
Details
Description:
Input and rendering are locking up for periods of several seconds at a time intermittently in wine games. Tested on Warframe and Guild wars 2. There is already a patch available, I've compiled wine-staging with it and it fixes the problem. Additional info: * package version(s): wine-staging 6.0-1 * config files & logs: N/A * link to upstream bug report: https://bugs.winehq.org/show_bug.cgi?id=50448 * patch: https://bugs.winehq.org/attachment.cgi?id=69112&action=diff Steps to reproduce: Launch some 3d game under wine-staging and observe heavy stutters. |
This task depends upon
Closed by Andreas Radke (AndyRTR)
Wednesday, 21 April 2021, 11:51 GMT
Reason for closing: Duplicate
Additional comments about closing: FS#68771
Wednesday, 21 April 2021, 11:51 GMT
Reason for closing: Duplicate
Additional comments about closing:
Because things do start, I don't think the issue at #68771 is the same: that one is about things not starting at all.
For the time being I myself downgraded back to 5.22 but if I find some time I will try out the patch.
FS#69391. Btw Zebediah Figura pushed the patch, so it'll get fixed in next wine release anyway.