FS#69391 - [wine-staging] heavy stuttering in dxvk games w/6.0-1
Attached to Project:
Community Packages
Opened by Mel (Mel) - Thursday, 21 January 2021, 09:53 GMT
Last edited by Morten Linderud (Foxboron) - Saturday, 13 February 2021, 12:36 GMT
Opened by Mel (Mel) - Thursday, 21 January 2021, 09:53 GMT
Last edited by Morten Linderud (Foxboron) - Saturday, 13 February 2021, 12:36 GMT
|
Details
Description:
Input and rendering are locking up for periods of several seconds at a time intermittently in wine games that use dxvk. There is already a patch available, I've compiled wine-staging with it and it fixes the problem. Link to the patch bellow. Additional info: * package version(s): wine-staging 6.0-1 * config files & logs: N/A * link to upstream bug report: https://bugs.winehq.org/show_bug.cgi?id=50448 * patch: https://bugs.winehq.org/attachment.cgi?id=69112&action=diff Steps to reproduce: Launch some 3d game that uses dxvk under wine-staging 6.0-1 and observe periodic heavy stuttering. |
This task depends upon
Closed by Morten Linderud (Foxboron)
Saturday, 13 February 2021, 12:36 GMT
Reason for closing: Fixed
Saturday, 13 February 2021, 12:36 GMT
Reason for closing: Fixed
I had similar problems, which are resolved after upgrading.