FS#69391 - [wine-staging] heavy stuttering in dxvk games w/6.0-1

Attached to Project: Community Packages
Opened by Mel (Mel) - Thursday, 21 January 2021, 09:53 GMT
Last edited by Morten Linderud (Foxboron) - Saturday, 13 February 2021, 12:36 GMT
Task Type Bug Report
Category Packages: Multilib
Status Closed
Assigned To No-one
Architecture All
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:

Input and rendering are locking up for periods of several seconds at a time intermittently in wine games that use dxvk.
There is already a patch available, I've compiled wine-staging with it and it fixes the problem. Link to the patch bellow.


Additional info:
* package version(s): wine-staging 6.0-1
* config files & logs: N/A
* link to upstream bug report: https://bugs.winehq.org/show_bug.cgi?id=50448
* patch: https://bugs.winehq.org/attachment.cgi?id=69112&action=diff


Steps to reproduce:
Launch some 3d game that uses dxvk under wine-staging 6.0-1 and observe periodic heavy stuttering.
This task depends upon

Closed by  Morten Linderud (Foxboron)
Saturday, 13 February 2021, 12:36 GMT
Reason for closing:  Fixed
Comment by Spout (sutupud) - Monday, 01 February 2021, 08:59 GMT
This should have landed in 6.1
I had similar problems, which are resolved after upgrading.

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