FS#54728 - [steam] immediate client crash
Attached to Project:
Community Packages
Opened by Curtis (foxcm2000) - Friday, 07 July 2017, 01:30 GMT
Last edited by Levente Polyak (anthraxx) - Wednesday, 29 April 2020, 08:57 GMT
Opened by Curtis (foxcm2000) - Friday, 07 July 2017, 01:30 GMT
Last edited by Levente Polyak (anthraxx) - Wednesday, 29 April 2020, 08:57 GMT
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Details
Description:
The steam client has been failing immediately upon launch with an invalid pointer error following an munmap_chunk call since at least this March no matter what I do to try to get it to launch. The closest I can get is to wipe out my steam installation and run 'steam -textclient' that at least downloads the Steam update, but then the program fails after installation. I have installed every single dependency that I can think of and 'steam-runtime' does not give me any warnings about missing dependencies. The error happens extremely early in the program execution of the steam client. When I say extremely early, I mean the entire backtrace that I generated using GDB [see attachments] from start of the program to the crash only has 12 total frames, and about 5 of them are the program printing out its error message and bailing. NOTE: I have already tried localegen and setting my environment variables to every language I can think of with no changes to the steam client behavior whatsoever (I did read the wiki page). Incidentally right now my language is: LANG=en_US.UTF-8 I have also tried setting STEAM_RUNTIME=1 and STEAM_RUNTIME=0 ---> no effect I have run the "steam-native" command --> no effect This is a very weird bug that has some similarities to other bugs I've seen around the web but is also different in some ways. Incidentally, I have another system that has practically the same hardware and basically exactly the same software setup in which there is no problem running steam at all! Additional info: Hardware/software: Haswell Core i7 and NVidia GTX-1080 running the standard 381.22-1 driver (this bug has been occurring for a long time with different drivers). Steam 1.0.0.54-1 GL library: lib32-libglvnd & libglvnd both at version 0.2.999+g4ba53457-2 Mesa: 17.1.4 (proprietary Nvidia driver is working fine in other 3D programs) Plasma desktop 5.10 (same bug occurs in FluxBox too and even with a dummy user account) Kernel: 4.11.8 * config and/or log files etc. Steps to reproduce: Install steam & run to produce instantaneous crash on client launch. * Attachments: steam_crash.txt: Contains both the printout from running steam in a terminal and the GDB backtrace at the bottom of the file. assert_20170706211715_1.dmp: The .dmp file generated by the steam client. |
This task depends upon
Closed by Levente Polyak (anthraxx)
Wednesday, 29 April 2020, 08:57 GMT
Reason for closing: No response
Wednesday, 29 April 2020, 08:57 GMT
Reason for closing: No response
Here's the output of dmesg piped through a grep for microcode. I think it's working but let me know if you think it's not activated:
[ 0.000000] microcode: microcode updated early to revision 0x22, date = 2017-01-27
[ 1.072980] microcode: sig=0x306c3, pf=0x2, revision=0x22
[ 1.073296] microcode: Microcode Update Driver: v2.2.
My main OS SSD keeled over and died, so I had to do a complete OS reinstallation (all my personal data was backed up!)
Whatever configuration glitch was present in the old installation is now gone and Steam was able to start up as expected.
I just hate having to solve problems by starting over from scratch... it reminds me of an alternative OS from Redmond Washington that I like to avoid.