Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#4544 - BZFlag crashes spontaneously
Attached to Project:
Arch Linux
Opened by name withheld (Gullible Jones) - Sunday, 30 April 2006, 23:35 GMT
Opened by name withheld (Gullible Jones) - Sunday, 30 April 2006, 23:35 GMT
|
DetailsDisturbingly often, BZFlag will crash right while I'm playing, with no notice and no fanfare. It usually happens when my tank gets blown up, but not always; it happens regardless of how much shared RAM I allocate for my video hardware, or what my AGP aperture is; and it gives me this message:
fire_buffer: DRM_VIA_CMDBUFFER returned -22 Aborted I guess this might be a case of error-intolerant code somewhere, but I'm not really sure. |
This task depends upon
Closed by Jan de Groot (JGC)
Monday, 12 June 2006, 06:53 GMT
Reason for closing: Not a bug
Additional comments about closing: Just make sure you have enough videomemory.
Monday, 12 June 2006, 06:53 GMT
Reason for closing: Not a bug
Additional comments about closing: Just make sure you have enough videomemory.
*Difference from "ordinary" M7VIG-400 is apparently in the BIOS, not anything else, though I'm not quite certain.
http://bugs.archlinux.org/task/4566
You could try to keep a backup /usr/lib/xorg/modules/dri/unichrome_dri.so, downgrade to the driver you were using before and overwriting it with the new file from the latest unichrome package. If this fixes your bzflag problems, I'll update the DRI in these drivers.
BTW, shouldn't any OpenGL app be able to start using system RAM if it runs out of dedicated (or shared) VRAM? That's what the AGP aperture is for, isn't it? :-?
I'll see if Neverball works on it...