FS#36819 - [xbmc] incorrectly compiled for full audio support
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Community Packages
Opened by Keith Patton (kaipee) - Saturday, 07 September 2013, 10:58 GMT
Last edited by Ike Devolder (BlackEagle) - Wednesday, 25 December 2013, 20:33 GMT
Opened by Keith Patton (kaipee) - Saturday, 07 September 2013, 10:58 GMT
Last edited by Ike Devolder (BlackEagle) - Wednesday, 25 December 2013, 20:33 GMT
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Details
Description:
After having some issues with XBMC not performing some tasks like Volume Amplification, and occasional jittering, I posted a query on XBMC.org forums. One of the developers responded to say that currently PulseAudio support for XBMC is poor and that Arch shouldn't compile with "--enable-pulse" and instead should be using the SoftAE audio engine. Here is the forum post: http://forum.xbmc.org/showthread.php?tid=169439&pid=1481891#pid1481891 |
This task depends upon
Closed by Ike Devolder (BlackEagle)
Wednesday, 25 December 2013, 20:33 GMT
Reason for closing: Fixed
Additional comments about closing: pulseaudio support is dropped for now, xbmc-12.3+
Wednesday, 25 December 2013, 20:33 GMT
Reason for closing: Fixed
Additional comments about closing: pulseaudio support is dropped for now, xbmc-12.3+
FS#36462.Did you try "AE_ENGINE=SOFT xbmc"?
I searched but din't come across it.
"AE_ENGINE=SOFT xbmc" actually works great, but that shouldn't be needed as the XBMC dev notes.
It is admitted that XBMC implementation of PulseAudio is not mature yet and they are focusing on their own audio engine first.