FS#36819 - [xbmc] incorrectly compiled for full audio support

Attached to Project: Community Packages
Opened by Keith Patton (kaipee) - Saturday, 07 September 2013, 10:58 GMT
Last edited by Ike Devolder (BlackEagle) - Wednesday, 25 December 2013, 20:33 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Sergej Pupykin (sergej)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

Description:
After having some issues with XBMC not performing some tasks like Volume Amplification, and occasional jittering, I posted a query on XBMC.org forums. One of the developers responded to say that currently PulseAudio support for XBMC is poor and that Arch shouldn't compile with "--enable-pulse" and instead should be using the SoftAE audio engine.

Here is the forum post: http://forum.xbmc.org/showthread.php?tid=169439&pid=1481891#pid1481891
This task depends upon

Closed by  Ike Devolder (BlackEagle)
Wednesday, 25 December 2013, 20:33 GMT
Reason for closing:  Fixed
Additional comments about closing:  pulseaudio support is dropped for now, xbmc-12.3+
Comment by Sergej Pupykin (sergej) - Monday, 09 September 2013, 09:29 GMT
I think it is dup of  FS#36462 .

Did you try "AE_ENGINE=SOFT xbmc"?
Comment by Keith Patton (kaipee) - Monday, 09 September 2013, 09:35 GMT
Ah, yes it could be a duplicate/similar issue.
I searched but din't come across it.

"AE_ENGINE=SOFT xbmc" actually works great, but that shouldn't be needed as the XBMC dev notes.
It is admitted that XBMC implementation of PulseAudio is not mature yet and they are focusing on their own audio engine first.

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