FS#13875 - [blender] has OpenAL disabled (no sound in games)

Attached to Project: Arch Linux
Opened by Campbell Barton (ideasman42) - Thursday, 19 March 2009, 15:58 GMT
Last edited by Allan McRae (Allan) - Monday, 20 July 2009, 07:05 GMT
Task Type Bug Report
Category Packages: Extra
Status Closed
Assigned To Tobias Kieslich (tobias)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

Description:
Blender3D uses openal for the game engine, Without it games such as www.yofrankie.org run without any sound.

Additional info:
* Blender 2.48a

In blenders

/var/abs/extra/blender/PKGBUILD:62
# get rid of buggy openal
export NAN_NO_OPENAL=true

Since OpenAL-Soft and in newer versions of blender openal is not buggy anymore and should be enabled,
I used arch linux to make games with sound and had no trouble with buggy OpenAL (with my own blender builds)

Recently another arch user wanted to contribute to YoFrankie but they could not get sound working, I found that its disabled which is why Im reporting this problem.
This task depends upon

Closed by  Allan McRae (Allan)
Monday, 20 July 2009, 07:05 GMT
Reason for closing:  Fixed
Additional comments about closing:  blender 2.49a-1
Comment by Alessandro Doro (adoroo) - Friday, 20 March 2009, 16:01 GMT
I always use my own openal enabled (scons) blender builds without any troubles.
So I think that we can get rid of "export NAN_NO_OPENAL=true" now.
Comment by Alessandro Doro (adoroo) - Monday, 08 June 2009, 16:55 GMT
It seems that the build process (NaN Makefiles) requires the static lib.

source/Makefile
> NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a

openal-1.7.411-1 contains only the dynamic library.

see also http://bugs.archlinux.org/task/14893#comment45012

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