Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#79887 - [emptyepsilon] Server crashes on client connect
Attached to Project:
Arch Linux
Opened by Jean-Christophe Imbert (Bobyl) - Sunday, 08 October 2023, 06:51 GMT
Last edited by Antonio Rojas (arojas) - Sunday, 08 October 2023, 08:25 GMT
Opened by Jean-Christophe Imbert (Bobyl) - Sunday, 08 October 2023, 06:51 GMT
Last edited by Antonio Rojas (arojas) - Sunday, 08 October 2023, 08:25 GMT
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DetailsDescription:
When hosting a game, emptyepsilon instantly segfaults as soon as any client connect. Additional info: Bug has already been reported upstream (https://github.com/daid/EmptyEpsilon/issues/1999) and has been solved here (https://github.com/daid/EmptyEpsilon/issues/1999#issuecomment-1631934193). In order for the server to work as expected, I built the game with the patch attached to this bug report, and everything seems to be working fine for now. Steps to reproduce: * Create server on a computer * Join with any client (tried with Windows, Linux or Android). * Server segfaults |
This task depends upon
Closed by Antonio Rojas (arojas)
Sunday, 08 October 2023, 08:25 GMT
Reason for closing: Fixed
Additional comments about closing: emptyepsilon 2023.06.17-2
Sunday, 08 October 2023, 08:25 GMT
Reason for closing: Fixed
Additional comments about closing: emptyepsilon 2023.06.17-2
server.patch