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Tasklist

FS#77843 - [blender] hardware dependent dependency

Attached to Project: Community Packages
Opened by Danny Schneider (schnedan) - Monday, 13 March 2023, 19:49 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Saturday, 18 March 2023, 15:27 GMT
Task Type General Gripe
Category Packages
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
freswa (frederik)
Filipe LaĆ­ns (FFY00)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description: just observed a 200MB+ package (intel-oneapi-compiler-shared-runtime) to be installed which is a dep. of blender, even when like in my case there is no hardware supported by this compiler in my computers.

Think this should be optional


Additional info:
* package version(s)
* config and/or log files etc.
* link to upstream bug report, if any

Steps to reproduce:
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Saturday, 18 March 2023, 15:27 GMT
Reason for closing:  Fixed
Comment by Toolybird (Toolybird) - Monday, 13 March 2023, 20:08 GMT
As it stands, blender doesn't run if that pkg is forcibly removed. Therefore it cannot be an optdepend (currently). Also, oneapi is supposed to be an open standard i.e. it doesn't just target Intel hardware IIUC. Let's see what the PM says but I suspect you might be sadly outta luck.
Comment by Sven-Hendrik Haase (Svenstaro) - Monday, 13 March 2023, 20:45 GMT
If we want to enable OneAPI support at all, Blender currently only supports hard dependencies and no dynamic loading. This is also how the official Blender upstream images are built. There's two ways to solve this: 1) provide a separate Blender package just for OneAPI or 2) cut down the Intel dependencies to be more manageable. We're currently working on 2) and I think that's going to alleviate a lot of the pain already. If that's still not enough, we can think about 1).
Comment by Sven-Hendrik Haase (Svenstaro) - Saturday, 18 March 2023, 00:44 GMT
We now only have a combined additional 40MBs in deps for Blender and intel-compute-runtime is in optdeps. I think that's quite reasonable and about the same what upstream is shipping in their official builds. Do you think we can consider this closed?
Comment by Danny Schneider (schnedan) - Saturday, 18 March 2023, 15:02 GMT
sounds ok so far :-)

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