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Tasklist

FS#77809 - [godot] 4.0 crash

Attached to Project: Community Packages
Opened by Paragoumba (Paragoumba) - Friday, 10 March 2023, 14:06 GMT
Last edited by Toolybird (Toolybird) - Friday, 10 March 2023, 21:48 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Alexander F. Rødseth (xyproto)
Architecture All
Severity High
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

Description:
When starting godot, it crashes with the error message
`libsquish.so.0.0: undefined symbol: omp_get_thread_num`

Additional info:
* version: 4.0-1

Steps to reproduce:
- Install godot
- Run godot in the command line
This task depends upon

Closed by  Toolybird (Toolybird)
Friday, 10 March 2023, 21:48 GMT
Reason for closing:  Fixed
Additional comments about closing:  godot 4.0-2
Comment by Paragoumba (Paragoumba) - Friday, 10 March 2023, 14:30 GMT
I checked upstream and found [this related bug](https://github.com/godotengine/godot/issues/19467), it seems libsquish needs to be compiled with the flag `-fopenmp`
Comment by loqs (loqs) - Friday, 10 March 2023, 15:14 GMT
Use of openmp was droped in libsquish 1.15-7 [1]. As you noted upstream fails to link openmp in.

[1] https://github.com/archlinux/svntogit-community/commit/60e2a3b338d5ec6af9e58e660314cd4e197f1501
Comment by Paragoumba (Paragoumba) - Friday, 10 March 2023, 21:39 GMT
This issue seems to be fixed by 4.0-2

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