Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#75581 - community/cataclysm-dda 0.F.3-2: game crash NPC deconstructing vehicle
Attached to Project:
Community Packages
Opened by Fer (ffcc) - Thursday, 11 August 2022, 17:11 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 12 March 2023, 07:37 GMT
Opened by Fer (ffcc) - Thursday, 11 August 2022, 17:11 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 12 March 2023, 07:37 GMT
|
DetailsDescription:
Cataclysm-dda crashes when an NPC tries to deconstruct a vehicle part (community/cataclysm-dda 0.F.3-2). Compiling the package from source (Build environment: 5.18.16-arch1-1, gcc (GCC) 12.1.1 20220730) using the PKBUILD from 'repos/community-x86_64/PKGBUILD' obtained via 'pacman -G community/cataclysm-dda') works fine, though, the game won't crash. So it seems to be a specific problem with the compiled package 'community/cataclysm-dda 0.F.3-2'. Additional info: * package version(s): community/cataclysm-dda 0.F.3-2. Steps to reproduce: 1) Add a Deconstruction Zone containing a vehicle 2) Chat with a follower abd ask him to start deconstructing any vehicles in a deconstruction zone (the follower must meet all the requirements: mechanics skill + having the right tools) 3) Presumably, the game crashes when the NPC finishes the job (removing a vehicle part), Wait enough in-game time for the game to crash (30 min is usually enough). Error Message: /usr/include/c++/11.2.0/bits/stl_vector.h:1045: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](std::vector<_Tp, _Alloc>::size_type) [with _Tp = std::__cxx11::basic_string<char>; _Alloc = std::allocator<std::__cx11::basic_string<char> >; std::vector int]: Assertion '__n < this->size()' failed. |
This task depends upon
EDIT: I spoke too soon. It does not work! I was testing a custom build of cataclysm. Still crashing.