FS#72924 - [godot] Bullet must be removed from unbundling list
Attached to Project:
Community Packages
Opened by Aleksej Komarov (stylemistake) - Sunday, 05 December 2021, 13:11 GMT
Last edited by Alexander F. Rødseth (xyproto) - Saturday, 11 December 2021, 15:13 GMT
Opened by Aleksej Komarov (stylemistake) - Sunday, 05 December 2021, 13:11 GMT
Last edited by Alexander F. Rødseth (xyproto) - Saturday, 11 December 2021, 15:13 GMT
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Details
See:
https://github.com/godotengine/godot/issues/55599
It's an old problem that manifested itself in 3.4 specifically because they backported the new Bullet damping system, which has to define BT_USE_OLD_DAMPING_METHOD for compatibility which is only defined in the bundled version of Bullet (and it's a compile time define). Solution: Remove "bullet" from "to_unbundle" array in PKGBUILD. |
This task depends upon
Closed by Alexander F. Rødseth (xyproto)
Saturday, 11 December 2021, 15:13 GMT
Reason for closing: Fixed
Saturday, 11 December 2021, 15:13 GMT
Reason for closing: Fixed
I unbundled bullet. Please confirm that godot 3.4-3 in [community] now works as expected.