FS#72924 - [godot] Bullet must be removed from unbundling list

Attached to Project: Community Packages
Opened by Aleksej Komarov (stylemistake) - Sunday, 05 December 2021, 13:11 GMT
Last edited by Alexander F. Rødseth (xyproto) - Saturday, 11 December 2021, 15:13 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Alexander F. Rødseth (xyproto)
Architecture All
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

See: https://github.com/godotengine/godot/issues/55599

It's an old problem that manifested itself in 3.4 specifically because they backported the new Bullet damping system, which has to define BT_USE_OLD_DAMPING_METHOD for compatibility which is only defined in the bundled version of Bullet (and it's a compile time define).

Solution: Remove "bullet" from "to_unbundle" array in PKGBUILD.
This task depends upon

Closed by  Alexander F. Rødseth (xyproto)
Saturday, 11 December 2021, 15:13 GMT
Reason for closing:  Fixed
Comment by Aleksej Komarov (stylemistake) - Sunday, 05 December 2021, 13:12 GMT
The main downside is that godot package will become a bit thicker (+2MB) and compile times will become longer due to bundling of bullet.
Comment by Alexander F. Rødseth (xyproto) - Friday, 10 December 2021, 17:28 GMT
Thanks for reporting.

I unbundled bullet. Please confirm that godot 3.4-3 in [community] now works as expected.
Comment by Aleksej Komarov (stylemistake) - Saturday, 11 December 2021, 09:29 GMT
Works as expected, big thanks.

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