FS#72352 - [blender] Cycles Ray Visibility options are broken (on Arch based distros only it seems)

Attached to Project: Community Packages
Opened by Branimir Amidzic (ambra) - Tuesday, 05 October 2021, 17:56 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Wednesday, 13 October 2021, 01:07 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
freswa (frederik)
Filipe Laíns (FFY00)
Architecture x86_64
Severity High
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:
Cycles renderer Ray visibility options don't do anything in 2.93.4-3 build.
I tried to find if it is upstream problem, but it seems it's not.

Please see these reports:
https://developer.blender.org/T89206
https://www.reddit.com/r/blenderhelp/comments/o2lmzf/blender_293_archmanjaro_users_here_need_help_ray/

Also, I couldn't find anything in PKGBUILD or patches which could be responsible for the bug.

Steps to reproduce:
1) Create basic project with a cube
2) Switch to Cycles renderer
3) Go to Object's Options and unchect "Camera" in "Ray Visibility" group
4) Render
The cube should be invisible in the render since camera rays are off, but it's not. All Ray Visibility options don't have any effect. Only when all options are disables, the object disappears.
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Wednesday, 13 October 2021, 01:07 GMT
Reason for closing:  Fixed
Comment by Sven-Hendrik Haase (Svenstaro) - Monday, 11 October 2021, 04:19 GMT
This should be fixed by the current package. Can you check 2.93.5-2?
Comment by Branimir Amidzic (ambra) - Monday, 11 October 2021, 06:22 GMT
Yes, that's it! Thanks!

Regards!

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