FS#70494 - [blender] Setting
Attached to Project:
Community Packages
Opened by Caleb Marshall (cajm) - Saturday, 17 April 2021, 23:15 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Wednesday, 13 October 2021, 03:18 GMT
Opened by Caleb Marshall (cajm) - Saturday, 17 April 2021, 23:15 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Wednesday, 13 October 2021, 03:18 GMT
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Details
Description:
Additional info: * package version(s) * config and/or log files etc. * link to upstream bug report, if any Steps to reproduce: |
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Closed by Sven-Hendrik Haase (Svenstaro)
Wednesday, 13 October 2021, 03:18 GMT
Reason for closing: Fixed
Additional comments about closing: Fixed by proper Embree config.
Wednesday, 13 October 2021, 03:18 GMT
Reason for closing: Fixed
Additional comments about closing: Fixed by proper Embree config.
When I set a collection to be Indirect Only, all the objects in there should become invisible to the camera but still cast shadows/light etc. Nothing happens.
Right now this is happening with version 2.92, but I think it was in several older versions as well.
To reproduce:
Open blender with a new scene and set the rendering engine to Cycles. Create a plane under the cube and put it in a new collection (a sibling of the default). Then mark the collection that the cube is in as Indirect Only in the outliner (you'll need to add the option to the filter first) and render the scene. If things were working correctly, you shouldn't be able to see the cube itself.
When I set a collection to be Indirect Only, all the objects in there should become invisible to the camera but still cast shadows/light etc. Nothing happens.
Right now this is happening with version 2.92, but I think it was in several older versions as well.
To reproduce:
Open blender with a new scene and set the rendering engine to Cycles. Create a plane under the cube and put it in a new collection (a sibling of the default). Then mark the collection that the cube is in as Indirect Only in the outliner (you'll need to add the option to the filter first) and render the scene. If things were working correctly, you shouldn't be able to see the cube itself.
When I set a collection to be Indirect Only, all the objects in there should become invisible to the camera but still cast shadows/light etc. Nothing happens.
Right now this is happening with version 2.92, but I think it was in several older versions as well.
To reproduce:
Open blender with a new scene and set the rendering engine to Cycles. Create a plane under the cube and put it in a new collection (a sibling of the default). Then mark the collection that the cube is in as Indirect Only in the outliner (you'll need to add the option to the filter first) and render the scene. If things were working correctly, you shouldn't be able to see the cube itself.
I admit it doesn't sound like a packaging bug, but as it did work in the official release I thought I'd start here.
I've attached an archive containing the expected output rendered with the official release, the output rendered from the packaged blender, and the source .blend file.
This does not happen with the official Blender 2.93.1 build from Blender.org, nor the official 2.93.2 candidate
Perhaps this is due to library version incompability, or some patching done in the Arch Blender package ?