FS#69342 - [wine-staging] Heavy stutters with wine-staging 6.0

Attached to Project: Arch Linux
Opened by Mel (Mel) - Saturday, 16 January 2021, 00:46 GMT
Last edited by Andreas Radke (AndyRTR) - Wednesday, 21 April 2021, 11:51 GMT
Task Type Bug Report
Category Packages: Extra
Status Closed
Assigned To No-one
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:

Input and rendering are locking up for periods of several seconds at a time intermittently in wine games.
Tested on Warframe and Guild wars 2. There is already a patch available, I've compiled wine-staging with it and it fixes the problem.


Additional info:
* package version(s): wine-staging 6.0-1
* config files & logs: N/A
* link to upstream bug report: https://bugs.winehq.org/show_bug.cgi?id=50448
* patch: https://bugs.winehq.org/attachment.cgi?id=69112&action=diff


Steps to reproduce:
Launch some 3d game under wine-staging and observe heavy stutters.
This task depends upon

Closed by  Andreas Radke (AndyRTR)
Wednesday, 21 April 2021, 11:51 GMT
Reason for closing:  Duplicate
Additional comments about closing:   FS#68771 
Comment by Jed Dinos (Jedding) - Thursday, 21 January 2021, 21:33 GMT
I have the same stuttering in Guild Wars 2 since 6.0-1. It runs fine for a few minutes and then it hangs for a few seconds, and then continues as normal.

Because things do start, I don't think the issue at #68771 is the same: that one is about things not starting at all.

For the time being I myself downgraded back to 5.22 but if I find some time I will try out the patch.
Comment by Mel (Mel) - Friday, 22 January 2021, 10:32 GMT
Reopened as  FS#69391 . Btw Zebediah Figura pushed the patch, so it'll get fixed in next wine release anyway.

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