Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#66673 - [0ad] Rebuild against wxgtk3
Attached to Project:
Community Packages
Opened by Blair Bonnett (bcb) - Saturday, 16 May 2020, 08:40 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 17 May 2020, 23:47 GMT
Opened by Blair Bonnett (bcb) - Saturday, 16 May 2020, 08:40 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 17 May 2020, 23:47 GMT
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Details0ad was the only package on my install needing wxgtk2/gtk2 (and is one of the few in the repos requiring wxgtk2).
Other distributions have switched to building against wxgtk3, e.g., Debian last August [1] and Fedora two years ago [2]. I built a local copy against wxgtk3. The only component which links to the wxgtk libraries is the Atlas map/scenario editor. I've never used it before but I spent some time going around the UI and trying as many things as I could, and didn't encounter any issues. To get it to compile with GCC 10 I also had to apply the fcollada patch from upstreams issue #5709 [3]. I've attached arch-0ad-wxgtk3.patch which was generated with git diff --patch against the current package trunk from abs. In case that doesn't work properly, I've also attached my modified PKGBUILD and the upstream fcollada patch. [1]: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=933456 [2]: https://src.fedoraproject.org/rpms/0ad/c/b0863c90a58dfb8603e7a4be0ac71c9cbe096e0e?branch=master [3]: https://trac.wildfiregames.com/ticket/5709 |
This task depends upon
arch-0ad-wxgtk3.patch