FS#66343 - [blender] 2.82a Combined rendering doesn't work
Attached to Project:
Community Packages
Opened by Carlos Santacruz (cfsa900) - Tuesday, 21 April 2020, 20:58 GMT
Last edited by freswa (frederik) - Thursday, 23 April 2020, 16:45 GMT
Opened by Carlos Santacruz (cfsa900) - Tuesday, 21 April 2020, 20:58 GMT
Last edited by freswa (frederik) - Thursday, 23 April 2020, 16:45 GMT
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Details
Using the cycles render engine, which allows the use of
GPU(s) and CPU in tandem, doesn't complete a render. The CPU
cores used show 100% activity but the tiles they work on are
never completed while the ones on the GPU work normally.
Rendering on only CPU or GPU works correctly.
Downloaded and tried with the self contained executable from blender.org and it works as expected. Both the downloaded and pacman installed are version 2.82a Running on an ASUS FX505DY laptop (Ryzen5 3550H + RX 560X) |
This task depends upon
Closed by freswa (frederik)
Thursday, 23 April 2020, 16:45 GMT
Reason for closing: Fixed
Additional comments about closing: 2.82.a-2
Thursday, 23 April 2020, 16:45 GMT
Reason for closing: Fixed
Additional comments about closing: 2.82.a-2
Regarding upstream, I decided to report here since after a search I found out someone describing the same issues although on nVidia hardware (https://developer.blender.org/T73068) and I assumed that the answer would have been the same in my case since, again and similar to that report, the downloaded version works as intended:
>The blender foundation does not provide these so you will have to reach out to the provider of the package. Likely they are using a package, library, or compiler that we do not officially support.
>I am closing because there is nothing we can do. Please try to report the bug to the package provider.