FS#64576 - [openmw] Program crashes when you try to save the game
Attached to Project:
Community Packages
Opened by Iohan THERY (karhu) - Tuesday, 19 November 2019, 20:41 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 20 March 2020, 15:35 GMT
Opened by Iohan THERY (karhu) - Tuesday, 19 November 2019, 20:41 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 20 March 2020, 15:35 GMT
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Details
Description:
When I want to save the game the program crashes. Additional info: * package version(s) openmw-0.45.0-4 openscenegraph-3.6.4-1 * config and/or log files etc. See attached file * link to upstream bug report, if any https://bugs.archlinux.org/task/60597 Steps to reproduce: Launch the game with openmw-launcher, play a little more and try to save with quicksave key or through the menu (esc) and immediately it crashes. |
This task depends upon
I went back to the version 45.0-2 with openscenegraph34 and I can play.
I don't no how to link it.
https://gitlab.com/OpenMW/openmw/issues/5215#note_250077440
The upstream says that the engine only runs fine with OpenSceneGraph 3.4.
Dépend de : openal openscenegraph mygui bullet qt5-base ffmpeg sdl2 unshield libxt
I didn't try this new version with openscenegraph34, because of the depends in pkgbuild, the update is more hard to do.
openmw-0.45.0-6
openscenegraph-3.6.4-1
bullet-2.89-1
boost-1.72.0-1
boost-libs-1.72.0-1
I will try to downgrade if I want to finish the game.
openmw-0.45.0-2 with openscenegraph34 and bullet-2.88-3
boost-1.71.0-1 and boost-libs-1.71.0-1
Everything after release 3.5.5 of openscenegraph doesn't work with openmw 0.45 .
This is the same version used by gentoo in their 0.45 ebuild [1].
We have 2 options for openscenegraph with openmw 0.45 :
- use the latest stable version from 3.4 branch , 3.4.1 .
- use development release version 3.5.5
Openscenegraph is also used by community/scribus , I have no idea whether that works with either of the 2 osg versions openmw accepts.
[1] https://gitweb.gentoo.org/repo/gentoo.git/tree/games-engines/openmw/openmw-0.45.0.ebuild
if I downgrade to 34 is going to break Manjaro?
I want my game back lol
if I downgrade to 34 is going to break Manjaro?
I want my game back lol
git clone it to your system, build & install.
use asp to get the PKGBUILD for openmw from repos and change it to depend on openscenegraph34 .
Build and install openmw and have fun.
NOTE: The package is only tested with openmw and conflicts with openscenegraph from repo but intentionally doesn't provide openscenegraph .
Arch devs :
The current situation for openmw on archlinux is not good, can we discuss in this BR how to solve it or should I create a new bug ?
if I downgrade to 34 is going to break Manjaro?
I want my game back lol
Thank you sir. I am going to go with your fix.
@Haase
This seems like an OpenMW issue as it is not compatible with the latest OSG.
On the official OpenMW forums AnyOldName3 stated that OEG365 is released and yet there are still issues and they are being worked on.
As for the double post, I can't say how that happened as I just came back to this site now from an email from your post which makes this my second visit.
- indoor & outdoor map from saved games are empty as if player had just started
- segfault when trying to save anything, even when starting a fresh game
With openmw built against openscenegraph 3.4.1 everything works flawless.
- Installed openmw 0.45.0+git2-1 and openscenegraph 3.6.5-1
- Loaded up morrowind
- Manually saved/loaded a lot
- Quicksaved/quickloaded a lot
Never crashed. Need better instructions to reproduce this.
Now I can work with LibreOffice and play again with openmw.
Thanks.
I've now tested again with 0.45.0+git2-1 and openscenegraph 3.6.5-1.
indoor/outdoor maps from saved games are exactly as expected
quicksave & normal saves work fine also.