FS#58812 - [blender] incorrect rendering for transparent objects with GPU (cuda)
Attached to Project:
Community Packages
Opened by Martin Saraceno (tinux) - Thursday, 31 May 2018, 22:20 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 10 June 2018, 19:47 GMT
Opened by Martin Saraceno (tinux) - Thursday, 31 May 2018, 22:20 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 10 June 2018, 19:47 GMT
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Details
When I render a glass object using cycles and GPU, the
object ends up being way too dark, basically completely
black, but it works on CPU. With the current version from
blender.org everything works as expected.
blender-17:2.79.b.git2.0385b33f-15 cuda-9.2.88.1-2 |
This task depends upon
Comment by
Sven-Hendrik Haase (Svenstaro) -
Saturday, 09 June 2018, 12:45 GMT
Please test blender-17:2.79.b.git3.32432d91-1
Comment by
Martin Saraceno (tinux) - Sunday,
10 June 2018, 18:43 GMT
In blender-17:2.79.b.git3.32432d91-1 everything work as expected
again. Thanks!