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Tasklist

FS#58812 - [blender] incorrect rendering for transparent objects with GPU (cuda)

Attached to Project: Community Packages
Opened by Martin Saraceno (tinux) - Thursday, 31 May 2018, 22:20 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 10 June 2018, 19:47 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

When I render a glass object using cycles and GPU, the object ends up being way too dark, basically completely black, but it works on CPU. With the current version from blender.org everything works as expected.

blender-17:2.79.b.git2.0385b33f-15
cuda-9.2.88.1-2
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Sunday, 10 June 2018, 19:47 GMT
Reason for closing:  Fixed
Comment by Sven-Hendrik Haase (Svenstaro) - Saturday, 09 June 2018, 12:45 GMT
Please test blender-17:2.79.b.git3.32432d91-1
Comment by Martin Saraceno (tinux) - Sunday, 10 June 2018, 18:43 GMT
In blender-17:2.79.b.git3.32432d91-1 everything work as expected again. Thanks!

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