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Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#58812 - [blender] incorrect rendering for transparent objects with GPU (cuda)
Attached to Project:
Community Packages
Opened by Martin Saraceno (tinux) - Thursday, 31 May 2018, 22:20 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 10 June 2018, 19:47 GMT
Opened by Martin Saraceno (tinux) - Thursday, 31 May 2018, 22:20 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 10 June 2018, 19:47 GMT
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DetailsWhen I render a glass object using cycles and GPU, the object ends up being way too dark, basically completely black, but it works on CPU. With the current version from blender.org everything works as expected.
blender-17:2.79.b.git2.0385b33f-15 cuda-9.2.88.1-2 |
This task depends upon
Comment by Sven-Hendrik Haase (Svenstaro) -
Saturday, 09 June 2018, 12:45 GMT
Please test blender-17:2.79.b.git3.32432d91-1
Comment by Martin Saraceno (tinux) -
Sunday, 10 June 2018, 18:43 GMT
In blender-17:2.79.b.git3.32432d91-1 everything work as expected again. Thanks!