FS#58010 - [sdlmame] bgfx broken, can't find shaders
Attached to Project:
Community Packages
Opened by Patrick Winslow (pswinslow) - Thursday, 29 March 2018, 01:14 GMT
Last edited by Antonio Rojas (arojas) - Saturday, 31 March 2018, 23:00 GMT
Opened by Patrick Winslow (pswinslow) - Thursday, 29 March 2018, 01:14 GMT
Last edited by Antonio Rojas (arojas) - Saturday, 31 March 2018, 23:00 GMT
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Details
Description:
sdlmame doesn't find files in /usr/share/sdlmame. Path apparently set incorrectly. bgfx backend fails with the following errors: Unable to open effect file bgfx/effects/gui_opaque.json Unable to open effect file bgfx/effects/gui_blend.json Unable to open effect file bgfx/effects/gui_multiply.json Unable to open effect file bgfx/effects/gui_add.json Unable to open effect file bgfx/effects/screen_opaque.json Unable to open effect file bgfx/effects/screen_blend.json Unable to open effect file bgfx/effects/screen_multiply.json Unable to open effect file bgfx/effects/screen_add.json Ignoring MAME exception: BGFX: Unable to load required shaders. Please check and reinstall the bgfx folder Fatal error: BGFX: Unable to load required shaders. Please check and reinstall the bgfx folder /usr/bin/sdlmame: line 56: 21553 Segmentation fault (core dumped) ./sdlmame "$@" Workaround: Set bgfx_path to /usr/share/sdlmame/bgfx and artpath to /usr/share/sdlmame/artwork in mame.ini. Additional info: * package version 0.195-4 Steps to reproduce: Run sdlmame -video bgfx. |
This task depends upon
Closed by Antonio Rojas (arojas)
Saturday, 31 March 2018, 23:00 GMT
Reason for closing: Fixed
Additional comments about closing: sdlmame 0.196-1
Saturday, 31 March 2018, 23:00 GMT
Reason for closing: Fixed
Additional comments about closing: sdlmame 0.196-1