FS#53457 - [steam-native-runtime] Needs lib32-openssl-1.0

Attached to Project: Community Packages
Opened by AaronP (Bellum) - Sunday, 26 March 2017, 03:47 GMT
Last edited by Maxime Gauduin (Alucryd) - Friday, 26 May 2017, 09:36 GMT
Task Type Bug Report
Category Packages: Multilib
Status Closed
Assigned To Maxime Gauduin (Alucryd)
Levente Polyak (anthraxx)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 3
Private No

Details

With Arch moving to 1.1, steam is going to need a lib32-openssl-1.0 package.
This task depends upon

Closed by  Maxime Gauduin (Alucryd)
Friday, 26 May 2017, 09:36 GMT
Reason for closing:  Fixed
Additional comments about closing:  1.0.0.54-3
Comment by Daniel M. Capella (polyzen) - Sunday, 26 March 2017, 06:06 GMT
Worked fine for me?
Comment by AaronP (Bellum) - Sunday, 26 March 2017, 22:51 GMT
Sorry, I meant the runtime needs it. The Steam client doesn't need it, but games linking to libcrypto.so.1.0.0 do.
Comment by Kevin Dodd (Jesin) - Tuesday, 28 March 2017, 00:57 GMT
I have also run into this problem. For 64-bit binaries that require libcrypto.so.1.0.0, the openssl-1.0 package does exactly what I need. But I also have some binaries that require the 32-bit version of the library, and the lack of a lib32-openssl-1.0 package has forced me off of multilib-testing.

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