FS#52248 - [steam-native-runtime] Change LD_LIBRARY_PATH without clearing existing content
Attached to Project:
Community Packages
Opened by Marius Steffen (Marius_Linux) - Friday, 23 December 2016, 02:57 GMT
Last edited by Levente Polyak (anthraxx) - Tuesday, 05 December 2017, 19:26 GMT
Opened by Marius Steffen (Marius_Linux) - Friday, 23 December 2016, 02:57 GMT
Last edited by Levente Polyak (anthraxx) - Tuesday, 05 December 2017, 19:26 GMT
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Details
Description:
Currently, /usr/bin/steam-native 's LD_LIBRARY_PATH is set to "/usr/lib/steam:/usr/lib32/steam", without adding the existing LD_LIBRARY_PATH after that. This may pose a problem, as it does for me, when there's alreading an existing LD_LIBRARY_PATH set. E.g., on my machine (I'm using both my Intel integrated GPU and my descrete NVIDIA GTX 1070, without the hassle of bumblebee/bbswitch, etc.) it's set to "/usr/${LIB}/nvidia/", when using my descrete GPU. So when starting steam-native, the usual errors (swrast missing, etc...) pop up. The solution is pretty simple: export LD_LIBRARY_PATH="/usr/lib/steam:/usr/lib32/steam" should be changed to: export LD_LIBRARY_PATH="/usr/lib/steam:/usr/lib32/steam:$LD_LIBRARY_PATH" Steps to reproduce: See above |
This task depends upon
Closed by Levente Polyak (anthraxx)
Tuesday, 05 December 2017, 19:26 GMT
Reason for closing: Fixed
Additional comments about closing: 1.0.0.54-2
Tuesday, 05 December 2017, 19:26 GMT
Reason for closing: Fixed
Additional comments about closing: 1.0.0.54-2