FS#51957 - [steam-native-runtime] steam-native-runtime should depend on lib32-freeglut (currently in AUR0

Attached to Project: Community Packages
Opened by AaronP (Bellum) - Saturday, 26 November 2016, 00:49 GMT
Last edited by Levente Polyak (anthraxx) - Tuesday, 29 November 2016, 10:28 GMT
Task Type Bug Report
Category Packages: Multilib
Status Closed
Assigned To Levente Polyak (anthraxx)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Steam provides 32-bit glut libraries, and I can confirm at least one game depends on it.
This task depends upon

Closed by  Levente Polyak (anthraxx)
Tuesday, 29 November 2016, 10:28 GMT
Reason for closing:  Implemented
Additional comments about closing:  1.0.0.52-9
Comment by Laurent Carlier (lordheavy) - Saturday, 26 November 2016, 08:07 GMT
which game?
Comment by Emil (xexaxo) - Monday, 28 November 2016, 16:55 GMT
Playing the devil's advocate here, so please be gentle.

The steam runtime does ship with freeglut so it might be better to have it as well.
To ease things for future one might as well have a script which parses the DSO's in ~/.local/share/Steam with pacman -Fs and updates the list.
Comment by Levente Polyak (anthraxx) - Monday, 28 November 2016, 19:46 GMT
I'm including freeglut/lib32-freeglut to the steam-native-runtime. Will close this ticket when pushing the package.

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