FS#51944 - [pulseaudio] memfd doesn't work between 64-bit server and 32-bit client

Attached to Project: Arch Linux
Opened by Nikita Puzyryov (Nekit) - Thursday, 24 November 2016, 11:15 GMT
Last edited by Jan Alexander Steffens (heftig) - Thursday, 24 November 2016, 22:02 GMT
Task Type Bug Report
Category Upstream Bugs
Status Closed
Assigned To Jan Alexander Steffens (heftig)
Architecture All
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Fixed upstream.
Upstream bug: https://bugs.freedesktop.org/show_bug.cgi?id=97769

Basically this bug strips “steam-native-runtime” games from having sound when memfd transport is enabled in pulseaudio.
This task depends upon

Closed by  Jan Alexander Steffens (heftig)
Thursday, 24 November 2016, 22:02 GMT
Reason for closing:  Won't fix
Comment by Jan Alexander Steffens (heftig) - Thursday, 24 November 2016, 16:06 GMT
Is there anything we need to do? IIRC 9.0 has memfds disabled by default and 10.0 won't release without this bug already fixed.
Comment by Nikita Puzyryov (Nekit) - Thursday, 24 November 2016, 17:26 GMT
I enabled this feature for myself. I was somewhat hoping to get this fixed in the meantime, before 10.0 release. It makes sense to leave it as is.

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