FS#51944 - [pulseaudio] memfd doesn't work between 64-bit server and 32-bit client
Attached to Project:
Arch Linux
Opened by Nikita Puzyryov (Nekit) - Thursday, 24 November 2016, 11:15 GMT
Last edited by Jan Alexander Steffens (heftig) - Thursday, 24 November 2016, 22:02 GMT
Opened by Nikita Puzyryov (Nekit) - Thursday, 24 November 2016, 11:15 GMT
Last edited by Jan Alexander Steffens (heftig) - Thursday, 24 November 2016, 22:02 GMT
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Details
Fixed upstream.
Upstream bug: https://bugs.freedesktop.org/show_bug.cgi?id=97769 Basically this bug strips “steam-native-runtime” games from having sound when memfd transport is enabled in pulseaudio. |
This task depends upon
Closed by Jan Alexander Steffens (heftig)
Thursday, 24 November 2016, 22:02 GMT
Reason for closing: Won't fix
Thursday, 24 November 2016, 22:02 GMT
Reason for closing: Won't fix
Comment by
Jan Alexander Steffens (heftig) -
Thursday, 24 November 2016, 16:06 GMT
Comment by
Nikita Puzyryov (Nekit) - Thursday,
24 November 2016, 17:26 GMT
Is there anything we need to do? IIRC 9.0 has memfds disabled by
default and 10.0 won't release without this bug already fixed.
I enabled this feature for myself. I was somewhat hoping to get
this fixed in the meantime, before 10.0 release. It makes sense to
leave it as is.