Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#46569 - [mlt] Enable OpenGL for GPU use
Attached to Project:
Arch Linux
Opened by Sven Lamprecht (laemplein) - Monday, 05 October 2015, 15:44 GMT
Last edited by Antonio Rojas (arojas) - Monday, 05 October 2015, 19:44 GMT
Opened by Sven Lamprecht (laemplein) - Monday, 05 October 2015, 15:44 GMT
Last edited by Antonio Rojas (arojas) - Monday, 05 October 2015, 19:44 GMT
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DetailsIs it possible to enable OpenGL for compiling MLT? It has to be active in order to use movit / GPU effects [I mainly need this in kdenlive].
I testet it with AUR/mlt-git [adding option "--enable-opengl" in PKGBUILD] and it worked good for GPU Effects, but sadly the mlt-builds are not verry stable at all... If there are any downsides for officially enabling OpenGL, can I work around that issue in a somehow elegant way? Thanks a lot! Sven |
This task depends upon
Closed by Antonio Rojas (arojas)
Monday, 05 October 2015, 19:44 GMT
Reason for closing: Implemented
Additional comments about closing: mlt 0.9.8-2
Monday, 05 October 2015, 19:44 GMT
Reason for closing: Implemented
Additional comments about closing: mlt 0.9.8-2