FS#44387 - [bomberclone] buffer overflow in multiplayer

Attached to Project: Community Packages
Opened by duck (duck) - Saturday, 28 March 2015, 22:29 GMT
Last edited by Alexander F. Rødseth (xyproto) - Wednesday, 22 April 2015, 14:10 GMT
Task Type Bug Report
Category Upstream Bugs
Status Closed
Assigned To Alexander F. Rødseth (xyproto)
Architecture All
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:

In the network multiplayer mode as soon as one client connects the host gets aborted by glibc due to a buffer overflow. Probably it is not remotely exploitable. I submitted a patch upstream:
http://sourceforge.net/p/bomberclone/patches/9/

Additional info:

* package version(s)
bomberclone 0.11.9-3
glibc 2.21-2

Steps to reproduce:

Start a multiplayer game host on one machine.
Join from anothe machine.
The host crashes.
This task depends upon

Closed by  Alexander F. Rødseth (xyproto)
Wednesday, 22 April 2015, 14:10 GMT
Reason for closing:  Fixed
Comment by Alexander F. Rødseth (xyproto) - Sunday, 19 April 2015, 22:03 GMT
Hi, thanks for reporting. I'll apply the patch while waiting for the next upstream release.
Comment by Alexander F. Rødseth (xyproto) - Wednesday, 22 April 2015, 14:10 GMT
The updated package will appear in [community] shortly.

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