FS#44387 - [bomberclone] buffer overflow in multiplayer
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Community Packages
Opened by duck (duck) - Saturday, 28 March 2015, 22:29 GMT
Last edited by Alexander F. Rødseth (xyproto) - Wednesday, 22 April 2015, 14:10 GMT
Opened by duck (duck) - Saturday, 28 March 2015, 22:29 GMT
Last edited by Alexander F. Rødseth (xyproto) - Wednesday, 22 April 2015, 14:10 GMT
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Details
Description:
In the network multiplayer mode as soon as one client connects the host gets aborted by glibc due to a buffer overflow. Probably it is not remotely exploitable. I submitted a patch upstream: http://sourceforge.net/p/bomberclone/patches/9/ Additional info: * package version(s) bomberclone 0.11.9-3 glibc 2.21-2 Steps to reproduce: Start a multiplayer game host on one machine. Join from anothe machine. The host crashes. |
This task depends upon
Closed by Alexander F. Rødseth (xyproto)
Wednesday, 22 April 2015, 14:10 GMT
Reason for closing: Fixed
Wednesday, 22 April 2015, 14:10 GMT
Reason for closing: Fixed
Comment by
Alexander F. Rødseth (xyproto) -
Sunday, 19 April 2015, 22:03 GMT
Comment by
Alexander F. Rødseth (xyproto) -
Wednesday, 22 April 2015, 14:10 GMT
Hi, thanks for reporting. I'll apply the patch while waiting for
the next upstream release.
The updated package will appear in [community] shortly.