FS#4333 - Totem sound output skips ridiculously when moving window
Attached to Project:
Arch Linux
Opened by name withheld (Gullible Jones) - Saturday, 01 April 2006, 02:27 GMT
Last edited by arjan timmerman (blaasvis) - Saturday, 01 April 2006, 08:28 GMT
Opened by name withheld (Gullible Jones) - Saturday, 01 April 2006, 02:27 GMT
Last edited by arjan timmerman (blaasvis) - Saturday, 01 April 2006, 08:28 GMT
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Details
If you use a libvisual display plugin for the GStreamer 0.10
build of Totem, then sound output will stop if you move the
Totem window around for a few seconds. This state will last
until a few seconds after the window stops moving, at which
point play will skip ahead by an amount of time roughly
equal to the time for which sound output was halted. This
phenomenon produces no unusual console output. It is also
completely unaffected by any changes of the nice and memlock
values for audio in /etc/security/limits.conf.
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This task depends upon
Edit: running a libvisual plugin in xmms with extreme things results in completely hanging X, while sound continues to play. Mouse will stop responding for 5 or 10 seconds now and then in this case.
I've been thinking, GStreamer 0.10 can output via SDL, Xv, or Xll without Xv... But not OpenGL, and Xine seems to use GL by default. Is there an OpenGL output plugin for GStreamer 0.10? Because I think that would solve this...
(Also, could someone tell me if these performance problems occur under XGL?)
BTW, does GST 0.10 display similarly excessive CPU usage when playing videos?