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Tasklist

FS#41991 - [stuntrally] 2.4-2 crashes on startup

Attached to Project: Community Packages
Opened by Angus (gusnz) - Tuesday, 16 September 2014, 11:55 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 24 October 2014, 15:23 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
Architecture x86_64
Severity High
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 7
Private No

Details

Description: Installing stuntrally 2.4-2 with all dependencies works OK, running it results in a flash of a "Initialising" screen (with successful 3D rendering in a window; no different if I force fullscreen) and then it crashes with a segfault. I have an Intel Haswell processor running in 64 bit mode with the onboard graphics, but this seems to be a software fault with the GUI part of the game.

Log:

...numerous startup lines...
Texture: ogre-logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: keys.png: Loading 1 faces(PF_A8R8G8B8,2048x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x512x1.

Program received signal SIGSEGV, Segmentation fault.
0x000000000069d0a8 in MyGUI::delegates::CMultiDelegate2<MyGUI::Widget*, unsigned long>::clear() ()
(gdb) bt
#0 0x000000000069d0a8 in MyGUI::delegates::CMultiDelegate2<MyGUI::Widget*, unsigned long>::clear() ()
#1 0x0000000000681ebe in CGui::InitGui() ()
#2 0x00000000006ed05c in App::createScene() ()
#3 0x0000000000618f83 in BaseApp::setup() ()
#4 0x000000000061a553 in BaseApp::Run(bool) ()
#5 0x0000000000504fcc in main ()
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Friday, 24 October 2014, 15:23 GMT
Reason for closing:  Fixed
Comment by Alexander F. Rødseth (xyproto) - Friday, 26 September 2014, 17:28 GMT
This sounds like a problem with the application itself rather than the package. Please report the bug to the upstream developers. If you please, you can include a link to the bug report here. Thanks!
Comment by Valentin Brasov (valentin.brasovgmail.com) - Sunday, 19 October 2014, 16:18 GMT
It crashes for me at startup as well. Here is what I see in the console:
...
Widget property 'WordWrap' not found [Game.layout]
Texture: stuntrally-logo.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1.
Texture: _ch-logo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
Texture: vdrift-logo.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) Internal format is PF_A8R8G8B8,512x128x1.
Texture: ogre-logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
Texture: keys.png: Loading 1 faces(PF_A8R8G8B8,2048x512x1) Internal format is PF_A8R8G8B8,2048x512x1.
Speicherzugriffsfehler (Speicherabzug geschrieben)

"Speicherzugriffsfehler" means Memory access error.

With dmesg I see only the following relevant to this game:

[11850.746538] traps: stuntrally[5049] general protection ip:69d0a8 sp:7fffacfb0650 error:0 in stuntrally[400000+62f000]

So I get the splash screen with a loading progress bar, then it crashes immediatelly.

I am using an Arch Linux 64bit system with a NVIDIA GeForge GTS 250M graphical card and a NVIDIA Driver Version 304.123.
My laptop is a Toshiba Qosmio X500-10T.

Please help.

Thank you,
Valentin
Comment by Angus (gusnz) - Monday, 20 October 2014, 21:45 GMT
Following the instructions at:
http://code.google.com/p/vdrift-ogre/wiki/Compiling

Checking out the code, installing the prerequisites (the same as the binary package + cmake and boost) and compiling it results in a binary that runs fine. This was the Git version from several days ago however.
Comment by Valentin Brasov (valentin.brasovgmail.com) - Tuesday, 21 October 2014, 06:32 GMT
Yesterday, I unistalled the official Arch "stuntrally" package and instead installed the "stuntrally-git" package from AUR using yaourt-gui, which effectivelly built the app from scratch (compilation, packaging). stuntrally-git runs without problems on my laptop (no crashes). Now I imagine that both packages use the same application source code, which makes me think that the problem is not in the application source code, but in the way the official package is built.

Thank you,
Valentin
Comment by Sven-Hendrik Haase (Svenstaro) - Thursday, 23 October 2014, 05:20 GMT
Can you rebuild stuntrally from ABS and try again?
Comment by Valentin Brasov (valentin.brasovgmail.com) - Thursday, 23 October 2014, 17:22 GMT
@Sven-Hendrik Haase (Svenstaro):

If you mean to use the ABS (https://wiki.archlinux.org/index.php/Arch_Build_System) to build stunt rally from sources, then sorry, I will not do that because I am just a normal user that aspires to use arch as simple as possible and as a replacement for windows, so hoping to spend as little time as possible time configuring or investigating operating system issues or with the packages.

(I am aware that you may say that if I want simplicity in installation and use, then I might have picked the wrong linux distribution..., but I very much like the rolling release system in arch and that it is cutting edge)
Comment by Sven-Hendrik Haase (Svenstaro) - Thursday, 23 October 2014, 20:42 GMT
Try the newest stuntrally -3.
Comment by Jeanbon (jeanbon) - Friday, 24 October 2014, 11:48 GMT
Well done, it works now !

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