FS#41368 - [bullet] add double precision compilation

Attached to Project: Community Packages
Opened by Gero Müller (geromueller) - Monday, 28 July 2014, 14:20 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Thursday, 31 July 2014, 20:58 GMT
Task Type Feature Request
Category Packages
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
Architecture All
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

bullet can be compiled with double precision, like fftw. I need this for my game.
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Thursday, 31 July 2014, 20:58 GMT
Reason for closing:  Won't implement
Comment by Sven-Hendrik Haase (Svenstaro) - Monday, 28 July 2014, 20:36 GMT
Make a patch that allows for both lib versions in this package. This change is incompatible with programs that are not defining the double precision bullet flag.
Comment by Gero Müller (geromueller) - Thursday, 31 July 2014, 15:17 GMT
Hi,

here is a patch that installs all libs as *Double.so.
An alterantive would be a second package, bullet-double, with bullet-common including alls headers.

Gero
Comment by Gero Müller (geromueller) - Thursday, 31 July 2014, 18:32 GMT
Hi,

fixed diff.

Gero
Comment by Sven-Hendrik Haase (Svenstaro) - Thursday, 31 July 2014, 20:54 GMT
Thanks for that. That is quite a large diff, though. All in all, don't you think it'd be better if you maintained a bullet-double package in AUR? It's policy not to patch things too much in Arch and this is pushing it a bit.
Comment by Gero Müller (geromueller) - Thursday, 31 July 2014, 20:56 GMT
Yeah, i guess you are right. Maybe i contact the bullet guys to get some of the patches included upstream.
Thanks anyway!
Comment by Sven-Hendrik Haase (Svenstaro) - Thursday, 31 July 2014, 20:57 GMT
I'm not sure bullet double precision even is a first class citizen, especially with bullet 3. Anyway, I'm closing this. This is exactly what AUR is for.

Loading...