FS#40866 - [snes9x-gtk] Emulator crash with Chrono Trigger
Attached to Project:
Community Packages
Opened by Chaourar Nabil (NaBoo) - Monday, 16 June 2014, 21:28 GMT
Last edited by Doug Newgard (Scimmia) - Friday, 13 January 2017, 00:12 GMT
Opened by Chaourar Nabil (NaBoo) - Monday, 16 June 2014, 21:28 GMT
Last edited by Doug Newgard (Scimmia) - Friday, 13 January 2017, 00:12 GMT
|
Details
Description:
Hello, I have an issue with snes9x-gtk, each time I launch snes9x-gtk with Chrono Trigger, snes9x-gtk crash.The crash happened when a battle occurs. I managed to get the game working perfectly by building this git version. https://github.com/snes9xgit/snes9x Thanks in advance. Additional info: command line: LANG="en_US.UTF-8" LANGUAGE="en_US.UTF-8" LC_ALL="C" snes9x-gtk --verbose 1> /dev/null stderr output: snes9x-gtk: ../apu/SNES_SPC.cpp:497: int SNES_SPC::cpu_read(int, SNES_SPC::rel_time_t): Assertion `reg + (r_t0out + 0xF0 - 0x10000) < 0x100' failed. Abandon (core dumped) Steps to reproduce: Launch snes9x-gtk and the game, Go to the Guardian Forest ( or any other location with some foes ), And fight someone. |
This task depends upon
Closed by Doug Newgard (Scimmia)
Friday, 13 January 2017, 00:12 GMT
Reason for closing: Fixed
Additional comments about closing: snes9x-gtk 1.54.1-1
Friday, 13 January 2017, 00:12 GMT
Reason for closing: Fixed
Additional comments about closing: snes9x-gtk 1.54.1-1
So this morning while searching, i found that the git repo is the official git of snes9x-gtk.
I think that it was an snes9x bug but it was corrected.
https://code.google.com/p/snes9x-gtk/wiki/Source?tm=4