FS#40866 - [snes9x-gtk] Emulator crash with Chrono Trigger

Attached to Project: Community Packages
Opened by Chaourar Nabil (NaBoo) - Monday, 16 June 2014, 21:28 GMT
Last edited by Doug Newgard (Scimmia) - Friday, 13 January 2017, 00:12 GMT
Task Type Bug Report
Category Upstream Bugs
Status Closed
Assigned To Eric Belanger (Snowman)
Architecture i686
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:

Hello,

I have an issue with snes9x-gtk, each time I launch snes9x-gtk with Chrono Trigger, snes9x-gtk crash.The crash happened when a battle occurs.

I managed to get the game working perfectly by building this git version.
https://github.com/snes9xgit/snes9x

Thanks in advance.

Additional info:

command line:
LANG="en_US.UTF-8" LANGUAGE="en_US.UTF-8" LC_ALL="C" snes9x-gtk --verbose 1> /dev/null
stderr output:
snes9x-gtk: ../apu/SNES_SPC.cpp:497: int SNES_SPC::cpu_read(int, SNES_SPC::rel_time_t): Assertion `reg + (r_t0out + 0xF0 - 0x10000) < 0x100' failed.
Abandon (core dumped)


Steps to reproduce:
Launch snes9x-gtk and the game,
Go to the Guardian Forest ( or any other location with some foes ),
And fight someone.
This task depends upon

Closed by  Doug Newgard (Scimmia)
Friday, 13 January 2017, 00:12 GMT
Reason for closing:  Fixed
Additional comments about closing:  snes9x-gtk 1.54.1-1
Comment by Doug Newgard (Scimmia) - Tuesday, 17 June 2014, 03:39 GMT
Have you reported this upstream? I doubt it has anything to do with packaging.
Comment by Chaourar Nabil (NaBoo) - Tuesday, 17 June 2014, 08:58 GMT
Actually you're right,I haven't thought about an upstream bug.
So this morning while searching, i found that the git repo is the official git of snes9x-gtk.
I think that it was an snes9x bug but it was corrected.

https://code.google.com/p/snes9x-gtk/wiki/Source?tm=4

Loading...