Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#39341 - [glfw] Static libs
Attached to Project:
Community Packages
Opened by Marty Plummer (ntzrmtthihu777) - Tuesday, 11 March 2014, 08:22 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 14 March 2014, 17:11 GMT
Opened by Marty Plummer (ntzrmtthihu777) - Tuesday, 11 March 2014, 08:22 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 14 March 2014, 17:11 GMT
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DetailsDescription:
Adds static libs to the glfw package for static linking |
This task depends upon
Closed by Sven-Hendrik Haase (Svenstaro)
Friday, 14 March 2014, 17:11 GMT
Reason for closing: Won't fix
Friday, 14 March 2014, 17:11 GMT
Reason for closing: Won't fix
static.patch
Reason? I can think of a few, for personal reasons, and I think others may find the same reasons to be applicable.
1. Glfw is just a fair amount of wrappers around gl anyways, and to have to install glfw for a single game could be irritating for some users.
2. Portability to other distros; I don't just want my game to be available to arch users and other distro users who use libs as new as us
3. Its just a 4.1mb file, so does it really make that much of a difference to include it?