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Tasklist

FS#38514 - [blender] problems with particle/rigid in snapshot

Attached to Project: Community Packages
Opened by alex (kabolt) - Tuesday, 14 January 2014, 22:34 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 19 January 2014, 07:52 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
Architecture All
Severity High
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Version:
broken: blender 10:2.69.a0dbee6e-3
works: blender 10:2.69

Description:
This snapshot has many issues with particles/rigid objects:
I can't move an object with the rigid attribute (doesn't work either if I remove the property)(here is also another bug where the table plate falls down and isn't resetted).
particles behave very strange (including a situation where particle pass through a collision object)

My solution was to downgrade and to deactivate openshadinglanguage and cuda (also not a good solution)
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Sunday, 19 January 2014, 07:52 GMT
Reason for closing:  No response
Comment by alex (kabolt) - Tuesday, 14 January 2014, 22:38 GMT
the movement problem is actually related to linked objects (via alt-d)
Comment by alex (kabolt) - Tuesday, 14 January 2014, 22:48 GMT
fixed in upstream (51836.875ddfc looks good but I don't know if there are hidden pitfalls)
issue 1 (also known as "feature"): no stars
Comment by Sven-Hendrik Haase (Svenstaro) - Wednesday, 15 January 2014, 11:18 GMT
Try the new package with epoch 11.

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