FS#35972 - [wine] version 1.6rc3-1 is incompatible with nvidia/virtualgl when running a 3d game

Attached to Project: Arch Linux
Opened by Matthew Carter (ahungry) - Saturday, 29 June 2013, 04:19 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Saturday, 06 July 2013, 13:26 GMT
Task Type Bug Report
Category Packages: Extra
Status Closed
Assigned To Florian Pritz (bluewind)
Sven-Hendrik Haase (Svenstaro)
Architecture x86_64
Severity High
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:
Using wine version 1.6rc3-1 causes many 3d models in EverQuest Titanium client to fail to render when running with nvidia/virtualgl installed which leads to a client crash of the game.

Downgrade of nvidia did not resolve issue, downgrade of wine fixed issue.

I have not tested on any other 3d games under wine at this point.

Additional info:
* package version(s)
1.6rc3-1

* config and/or log files etc.


Steps to reproduce:
Install latest wine, attempt to run a 3d application.
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Saturday, 06 July 2013, 13:26 GMT
Reason for closing:  Not a bug
Comment by Florian Pritz (bluewind) - Monday, 01 July 2013, 20:05 GMT
Unless you have reason to believe this is a packaging bug, please file it upstream. http://bugs.winehq.org/
Comment by Sven-Hendrik Haase (Svenstaro) - Saturday, 06 July 2013, 13:26 GMT
Since you didn't give us any details on bit versions and packages you are using specifically in this chain, I have reason to believe you are merely running 64-bit wine on a 64-bit graphics stack without any 32-bit drivers or userspace stuff installed. Install 32-bit stuff and try again. Also, this bug is in the wrong category since wine is in [community]. Closing this one. Reopen in [community] if bug persists and you can confirm it to be a packaging bug. I can confirm virtualgl and wine to be working with 3D stuff on my system.

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