FS#35972 - [wine] version 1.6rc3-1 is incompatible with nvidia/virtualgl when running a 3d game
Attached to Project:
Arch Linux
Opened by Matthew Carter (ahungry) - Saturday, 29 June 2013, 04:19 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Saturday, 06 July 2013, 13:26 GMT
Opened by Matthew Carter (ahungry) - Saturday, 29 June 2013, 04:19 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Saturday, 06 July 2013, 13:26 GMT
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Details
Description:
Using wine version 1.6rc3-1 causes many 3d models in EverQuest Titanium client to fail to render when running with nvidia/virtualgl installed which leads to a client crash of the game. Downgrade of nvidia did not resolve issue, downgrade of wine fixed issue. I have not tested on any other 3d games under wine at this point. Additional info: * package version(s) 1.6rc3-1 * config and/or log files etc. Steps to reproduce: Install latest wine, attempt to run a 3d application. |
This task depends upon
Closed by Sven-Hendrik Haase (Svenstaro)
Saturday, 06 July 2013, 13:26 GMT
Reason for closing: Not a bug
Saturday, 06 July 2013, 13:26 GMT
Reason for closing: Not a bug
Comment by
Florian Pritz (bluewind) - Monday,
01 July 2013, 20:05 GMT
Unless you have reason to believe this is a packaging bug, please
file it upstream.
http://bugs.winehq.org/
Comment by
Sven-Hendrik Haase (Svenstaro) -
Saturday, 06 July 2013, 13:26 GMT
Since you didn't give us any details on bit versions and packages
you are using specifically in this chain, I have reason to believe
you are merely running 64-bit wine on a 64-bit graphics stack
without any 32-bit drivers or userspace stuff installed. Install
32-bit stuff and try again. Also, this bug is in the wrong
category since wine is in [community]. Closing this one. Reopen in
[community] if bug persists and you can confirm it to be a
packaging bug. I can confirm virtualgl and wine to be working with
3D stuff on my system.