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Tasklist

FS#35475 - [lib32-primus] Should not depend on lib32-mesa-libgl

Attached to Project: Community Packages
Opened by Thiago Okada (m45t3r) - Saturday, 25 May 2013, 17:25 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Sunday, 26 May 2013, 07:39 GMT
Task Type Bug Report
Category Packages: Multilib
Status Closed
Assigned To Sven-Hendrik Haase (Svenstaro)
Architecture x86_64
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:
primus is primary used with bumblebee to offload 3D rendering from IGP to a external NVIDIA GPU. You can use nouveau to this but it's too slow for the majority of games, so it's better to use nvidia binary blob to offload graphics rendering. You can use a primus and nvidia blob with a 64-bit application, but you can't install it on lib32 since lib32-primus explicit depends on lib32-mesa-libgl instead of lib32-libgl (that the binary blob provides).

Additional info:
* (lib32-)primus-20130425-1

Steps to reproduce:
Install lib32-nvidia-utils and lib32-nvidia-libgl. Now try to install lib32-primus. You will have a conflict because lib32-primus depends on lib32-mesa-libgl instead of lib32-libgl.
You can install primus and nvidia x64, though.
This task depends upon

Closed by  Sven-Hendrik Haase (Svenstaro)
Sunday, 26 May 2013, 07:39 GMT
Reason for closing:  Not a bug
Comment by Sven-Hendrik Haase (Svenstaro) - Sunday, 26 May 2013, 07:39 GMT
This conflict is on purpose. Lib32-nvidia-libgl is supposed to be replaced.

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