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Tasklist

FS#3428 - blender scripts missing

Attached to Project: Arch Linux
Opened by Leonard Ritter (paniq) - Friday, 04 November 2005, 03:51 GMT
Last edited by Dale Blount (dale) - Friday, 04 November 2005, 12:58 GMT
Task Type Bug Report
Category Packages: Extra
Status Closed
Assigned To Tobias Kieslich (tobias)
Architecture not specified
Severity Low
Priority Normal
Reported Version 0.7 Wombat
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

obviously there are blender scripts coming with the application that are not properly installed. when going to the scripts menu in blender and selecting "Update Menus", blender reports "ERROR: invalid scripts dir". searching on disk for those scripts did not yield any results.
This task depends upon

Closed by  Tobias Kieslich (tobias)
Tuesday, 29 November 2005, 13:44 GMT
Reason for closing:  Won't fix
Additional comments about closing:  After chatting with some blender developers it seems there is no default system wide path availble at compiletime.
Comment by Leonard Ritter (paniq) - Saturday, 26 November 2005, 01:37 GMT
whats with this one?
Comment by Tobias Kieslich (tobias) - Saturday, 26 November 2005, 11:33 GMT
Thanks for reminding, I once did some investigation on that, and that didn't look too promising. Blender has a couple of pathes wher it would look into for the scripts and stuff, but the only one that is exported as default is ~/.blender And there must be a ~/.blender/scripts folder. There is also a variable, that I found via the python API, which is able to hold a system wide script path, but this one is empty by default.

Any suggestions on that are welcome. From my tests, neither the rpm or the binary .tgz distribution have that system wide path set.
Comment by Leonard Ritter (paniq) - Saturday, 26 November 2005, 15:12 GMT
i see. yes, we solved the problem locally by putting all the scripts in ~/.blender, so i assume its an issue of blender itself, not of the distribution.

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