FS#27569 - [blender]Missing compile options for ocean sim and cycles
Attached to Project:
Community Packages
Opened by Ong Kuan Yang (ong) - Wednesday, 14 December 2011, 08:25 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 30 December 2011, 16:40 GMT
Opened by Ong Kuan Yang (ong) - Wednesday, 14 December 2011, 08:25 GMT
Last edited by Sven-Hendrik Haase (Svenstaro) - Friday, 30 December 2011, 16:40 GMT
|
Details
Description:
Missing Features that should be enabled by default in the compile options: //Enable cycles Render Engine WITH_CYCLES:BOOL=ON //Build cycles CUDA binaries WITH_CYCLES_CUDA_BINARIES:BOOL=OFF //Enable FFTW3 support (Used for smoke and audio effects) WITH_FFTW3:BOOL=ON //Enable Ocean Modifier WITH_MOD_OCEANSIM:BOOL=ON Cycles require boost and oiio as dependencies to work Additional info: * package version(s) * config and/or log files etc. Steps to reproduce: |
This task depends upon
Closed by Sven-Hendrik Haase (Svenstaro)
Friday, 30 December 2011, 16:40 GMT
Reason for closing: Implemented
Friday, 30 December 2011, 16:40 GMT
Reason for closing: Implemented
The cycles rendering engine and the ocean modifier have been introduced in this version (2.61). They are part of the standard Blender distribution now.
P.D: There is an openimageio (oiio) package at http://aur.archlinux.org/packages.php?ID=52041
Should be boost-libs.
Can't configure oceansim...when choose oceansim modifier it don't show the configuration buttons...
Cycles don't show up at menu...and don't appear under user preferences...
I know you guys already know this...just passing...
thnks
- blender's maintainer has been inactive for years so adding openimageio in the repo would result in one more orphaned package.
- openimageio depends on qt which is a big dependency. Non KDE/Qt users might complain.
Adding FFTW3 and Ocean Modifier support shouldn't cause any problem IMO.
https://aur.archlinux.org/packages.php?ID=49262 works for me.
It's sad that Blender package in Arch Linux is useless.
remember he says:
- 1 --> "I've been maintaining blender lately as it's maintainer is inactive but I don't use blender"
- 2 --> "For the rest of the features, I'll see what I can do."
He is work on it... Thnks Eric...
For now blender package is not still "useless" but useful for a lot of people that use blender with the default render engine, without dyn paint...etc
I know people that still use 2.49...
But lets take patience, because blender are moving forward and arch repo will have blender 2.61 fully operational...
We can try temporary solution for blender in Graphicall.
I suggest to open a post in arch forum (i search but didn´t find) if its already open (someone post a link)
To talk and show this alternative solution in use graphicall builds of blender in arch and so on.
If this topic is not available i will open one...
thank you all guys...
One more question for Eric
Eric there are people here that talk about openimageio and lib boost.
But is useless to install them for this package of blender you maintain (2.61),trying to enable cycles and ocean? right?
Since they are not "compiled" whith blender??
keep the good working dude
FS#24800I decided to not add opencollada support mainly because it was a big dependency (18 MB). However, in this report, there is a request to add fftw support which is almost as big (12 MB). If you guys, who use blender, don't mind the big dependencies then I don't mind either. After the holidays, I'll put a blender in testing with cycles (with CUDA too if it works), fftw, and opencollada support and we'll see how it goes. I might remove opencollada/fftw support if there are too many complaints.@marcos: cycles/ocean/fftw support need to be compiled in. If you want to compile them in yourself, install openimageio, boost-libs and fftw and add to the cmake line:
-DWITH_CYCLES:BOOL=ON -DWITH_FFTW3:BOOL=ON -DWITH_MOD_OCEANSIM:BOOL=ON
Regards (really don't want to sound disrespectful)
Thanks for all the work.☃
Hope to see a fully featured blender soon.
Cheers.
As far as following upstream, the current blender package in the repo does a good job at it. The only feature mentioned in this report which is enabled by default by upstream is the new cycles feature. All the rest: cuda, fftw, oceansim and opencollada are turned off by default. Several features which are tuned off by default are already enabled in the package. The problem here is that the package was perhaps following upstream too closely.
No. The official binary build on the blender website has ocean sim, cycles, fftw and opencollada all enabled.
But I may be misunderstanding what you refer to as upstream...
Thanks.