Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#27532 - [libgl][intel-dri] flicker with most opengl games
Attached to Project:
Arch Linux
Opened by Philipp (hollunder) - Sunday, 11 December 2011, 11:25 GMT
Last edited by Jan de Groot (JGC) - Monday, 12 December 2011, 17:41 GMT
Opened by Philipp (hollunder) - Sunday, 11 December 2011, 11:25 GMT
Last edited by Jan de Groot (JGC) - Monday, 12 December 2011, 17:41 GMT
|
DetailsDescription:
In various games that use opengl there's severe flicker of certain displayed elements. It often makes those games unplayable. Additional info: * package version(s) intel-dri 7.11.2-1 libgl 7.11.2-1 * config and/or log files etc. Video of freedroidrpg in opengl mode: https://freeshell.de/~murks/out.ogv * hardware $ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 03) 00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (secondary) (rev 03) Steps to reproduce: Start a game of freedroidrpg, tremulous, ..., and see how it flickers. |
This task depends upon
Closed by Jan de Groot (JGC)
Monday, 12 December 2011, 17:41 GMT
Reason for closing: Not a bug
Additional comments about closing: See last comment.
Monday, 12 December 2011, 17:41 GMT
Reason for closing: Not a bug
Additional comments about closing: See last comment.
I have intel-dir and lib32-intel-dri and to me it looks like something goes wrong there.
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/i965_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri/i965_dri.so failed (/usr/lib32/xorg/modules/dri/i965_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/swrast_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri/swrast_dri.so failed (/usr/lib32/xorg/modules/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/swrastg_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/swrastg_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri/swrastg_dri.so failed (/usr/lib32/xorg/modules/dri/swrastg_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: swrastg_dri.so
libGL error: reverting to indirect rendering
display: :0 screen: 0
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
from: https://wiki.archlinux.org/index.php/Wine#Graphics_Drivers
I unset this and the flickering is gone in freedroidrpg.
Sorry for the inconvenience.