FS#27459 - [freedroidrpg] cannot start in opengl mode
Attached to Project:
Community Packages
Opened by Matthias Krüger (matthiaskrgr) - Monday, 05 December 2011, 17:13 GMT
Last edited by Sergej Pupykin (sergej) - Sunday, 11 December 2011, 19:35 GMT
Opened by Matthias Krüger (matthiaskrgr) - Monday, 05 December 2011, 17:13 GMT
Last edited by Sergej Pupykin (sergej) - Sunday, 11 December 2011, 19:35 GMT
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Details
When I start the game, I get
Hello, this is FreedroidRPG, version 0.15rc1. Video system type: x11. ********************************************************************** * * W A R N I N G ! ! ! * * You have requested OpenGL output via command line switch (-o parameter) * but you (or someone else) compiled this version of FreedroidRPG without * having the necessary OpenGL libraries on your (his/her) system. * * FreedroidRPG will now fallback to normal SDL output (which might be a * lot slower than the OpenGL method. * * You might try setting appropriate speed optimization parameters in the * 'performance tweaks' menu, in case you run into speed trouble. * * If you prefer to use OpenGL output, please make sure that you have * libGL installed on your system and recompile FreedroidRPG. * *********************************************************************** and it starts in sdl-mode. Launching freedroidRPG -o doesn't solve the problem either. In case it helps, you may want to look at the pkgbuild I made for a freedroidrpg-svn AUR package at https://aur.archlinux.org/packages/fr/freedroidrpg-svn/PKGBUILD . freedroidRPG 0.15rc1-1 |
This task depends upon
Closed by Sergej Pupykin (sergej)
Sunday, 11 December 2011, 19:35 GMT
Reason for closing: Fixed
Additional comments about closing: try 0.15rc2
Sunday, 11 December 2011, 19:35 GMT
Reason for closing: Fixed
Additional comments about closing: try 0.15rc2
Comment by
Alexander F. Rødseth (xyproto) -
Tuesday, 06 December 2011, 08:45 GMT
Confirmed. OpenGL works here for other applications, but
"freedroidRPG -o" gave warnings about OpenGL not being compiled
in.