FS#27459 - [freedroidrpg] cannot start in opengl mode

Attached to Project: Community Packages
Opened by Matthias Krüger (matthiaskrgr) - Monday, 05 December 2011, 17:13 GMT
Last edited by Sergej Pupykin (sergej) - Sunday, 11 December 2011, 19:35 GMT
Task Type Bug Report
Category Packages
Status Closed
Assigned To Sergej Pupykin (sergej)
Architecture All
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

When I start the game, I get


Hello, this is FreedroidRPG, version 0.15rc1.
Video system type: x11.
**********************************************************************
*
* W A R N I N G ! ! !
*
* You have requested OpenGL output via command line switch (-o parameter)
* but you (or someone else) compiled this version of FreedroidRPG without
* having the necessary OpenGL libraries on your (his/her) system.
*
* FreedroidRPG will now fallback to normal SDL output (which might be a
* lot slower than the OpenGL method.

*
* You might try setting appropriate speed optimization parameters in the
* 'performance tweaks' menu, in case you run into speed trouble.
*
* If you prefer to use OpenGL output, please make sure that you have
* libGL installed on your system and recompile FreedroidRPG.
*
***********************************************************************



and it starts in sdl-mode.


Launching freedroidRPG -o doesn't solve the problem either.

In case it helps, you may want to look at the pkgbuild I made for a freedroidrpg-svn AUR package at https://aur.archlinux.org/packages/fr/freedroidrpg-svn/PKGBUILD .

freedroidRPG 0.15rc1-1
This task depends upon

Closed by  Sergej Pupykin (sergej)
Sunday, 11 December 2011, 19:35 GMT
Reason for closing:  Fixed
Additional comments about closing:  try 0.15rc2
Comment by Alexander F. Rødseth (xyproto) - Tuesday, 06 December 2011, 08:45 GMT
Confirmed. OpenGL works here for other applications, but "freedroidRPG -o" gave warnings about OpenGL not being compiled in.

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