FS#24305 - [blender] adding audio crashes blender

Attached to Project: Arch Linux
Opened by farid (osc) - Monday, 16 May 2011, 14:25 GMT
Last edited by Eric Belanger (Snowman) - Wednesday, 29 June 2011, 05:07 GMT
Task Type Bug Report
Category Packages: Extra
Status Closed
Assigned To Tobias Kieslich (tobias)
Architecture x86_64
Severity Critical
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:
i am trying to import a wav file into blender

Additional info:
* package version(s)
blender 2.57b-2

* config and/or log files etc.

(gdb) run
Starting program: /usr/bin/blender
[Thread debugging using libthread_db enabled]
[New Thread 0x7fffedbc9700 (LWP 14050)]
[Thread 0x7fffedbc9700 (LWP 14050) exited]
[New Thread 0x7fffedbc9700 (LWP 14051)]
[New Thread 0x7fffe93c7700 (LWP 14052)]
terminate called after throwing an instance of 'AUD_Exception'

Program received signal SIGABRT, Aborted.
0x00007ffff4798705 in raise () from /lib/libc.so.6

(gdb) backtrace
#0 0x00007ffff4798705 in raise () from /lib/libc.so.6
#1 0x00007ffff4799b7b in abort () from /lib/libc.so.6
#2 0x00007ffff6d71d5d in __gnu_cxx::__verbose_terminate_handler() ()
from /usr/lib/libstdc++.so.6
#3 0x00007ffff6d6ff06 in ?? () from /usr/lib/libstdc++.so.6
#4 0x00007ffff6d6ff33 in std::terminate() () from /usr/lib/libstdc++.so.6
#5 0x00007ffff6d7002e in __cxa_throw () from /usr/lib/libstdc++.so.6
#6 0x000000000100d1c0 in AUD_FileFactory::createReader() const ()
#7 0x000000000100beaf in AUD_readSoundBuffer ()
#8 0x00000000006f1364 in ?? ()
#9 0x00000000006c138f in ?? ()
#10 0x00000000006c1890 in wm_event_do_handlers ()
#11 0x00000000006bd0a8 in WM_main ()
#12 0x00000000006b652d in main ()

Steps to reproduce:
import a wav file using the bake sound to f-curve feature.
This task depends upon

Closed by  Eric Belanger (Snowman)
Wednesday, 29 June 2011, 05:07 GMT
Reason for closing:  No response
Additional comments about closing:  seems fixed in blender-1:2.58-1
Comment by Sven-Hendrik Haase (Svenstaro) - Thursday, 09 June 2011, 03:37 GMT
Now, this isn't critical. It doesn't impede Blender's core functionality. Is this related to  FS#24188 ?
Comment by farid (osc) - Thursday, 09 June 2011, 05:21 GMT
hmmmm, of course it is critical. i cant animate with audio. i cant use blender as i want/must/have to.
Comment by Sven-Hendrik Haase (Svenstaro) - Thursday, 09 June 2011, 10:35 GMT
Yes, but please try to keep bug report priorities objective. Blender doesn't crash when performing its core tasks. It might be critical for you but I imagine people use Blender for modeling rather than for audio animation.

Anyway, yes this is annoying. Is there a relation to the bug I mentioned and/or is there an upstream bug? Can you try to compile with the flags provided in  FS#24188 ?
Comment by Eric Belanger (Snowman) - Thursday, 23 June 2011, 22:15 GMT
Please try blender-1:2.58-1 in testing. I've added ffmpeg and sndfile codec support so that (or the upstream update) might fix it.

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