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Tasklist

FS#20576 - [nvidia] X hangs hard in some situations

Attached to Project: Arch Linux
Opened by Vladimir (Psycho_zs) - Monday, 23 August 2010, 17:54 GMT
Last edited by Tobias Powalowski (tpowa) - Wednesday, 01 September 2010, 16:57 GMT
Task Type Bug Report
Category Upstream Bugs
Status Closed
Assigned To Tobias Powalowski (tpowa)
Architecture i686
Severity Medium
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

Description:
Xorg began hanging after 256.44-1 update of nvidia.
At least two situations trigger hang:

1. using compiz: some 1-10 minutes after startup with no apparent reason. Using metacity with compositing or openbox+xcompmgr does NOT trigger hangs.
2. launching megaglest: 0-1 seconds after start. Launching some other 3D games, like sauerbraten, does NOT trigger hangs.

X hangs hard. It is not possible to switch to VT, even in blind. SysRq keys work.
It is possible to access machine via ssh. X process takes 100% cpu and can not be killed with "kill -9".
It is possible to reboot machine properly via ssh.

Bug is connected to NVIDIA GeForce GT 240 card + 256.44 drivers. (at least it does not happen with 6600 GT card and/or nvidia 195* drivers)
Recent kernel26 2.6.35.3-1 update and nvidia 256.44-2 rebuild did not change situation.

hang-related kernel.log part upon launching megaglest is attached

This task depends upon

Closed by  Tobias Powalowski (tpowa)
Wednesday, 01 September 2010, 16:57 GMT
Reason for closing:  Fixed
Comment by Vladimir (Psycho_zs) - Monday, 23 August 2010, 18:24 GMT
correction: hang occurs when launching heavy 3d app in parallel with compositing. I.e. launching glest or sauerbraten in the same X where xcompmgr is running.
Comment by Gerardo Exequiel Pozzi (djgera) - Monday, 23 August 2010, 22:42 GMT
  • Field changed: Status (Unconfirmed → Assigned)
  • Field changed: Category (Packages: Extra → Upstream Bugs)
  • Task assigned to Tobias Powalowski (tpowa)
Comment by Johan R (cleanrock) - Tuesday, 24 August 2010, 07:52 GMT
Probably this known problem: http://www.nvnews.net/vbulletin/showthread.php?t=153875
nvidia is working on a fix
Comment by Vladimir (Psycho_zs) - Wednesday, 01 September 2010, 16:56 GMT
Seems to be fixed with 256.53-1. At least launching games in parallel with compositing does not trigger hang.

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