Please read this before reporting a bug:
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
https://wiki.archlinux.org/title/Bug_reporting_guidelines
Do NOT report bugs when a package is just outdated, or it is in the AUR. Use the 'flag out of date' link on the package page, or the Mailing List.
REPEAT: Do NOT report bugs for outdated packages!
FS#17579 - [openttd] add opengfx
Attached to Project:
Community Packages
Opened by Sander Jansen (GogglesGuy) - Tuesday, 22 December 2009, 18:16 GMT
Last edited by Vesa Kaihlavirta (vegai) - Wednesday, 23 December 2009, 09:24 GMT
Opened by Sander Jansen (GogglesGuy) - Tuesday, 22 December 2009, 18:16 GMT
Last edited by Vesa Kaihlavirta (vegai) - Wednesday, 23 December 2009, 09:24 GMT
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DetailsPlease include opengfx in the openttd package (or create a separate package for it).
OpenGFX provides a free replacement of the base graphics so that OpenTTD can be shipped finally fully functional without the need for additional downloads. https://dev.openttdcoop.org/projects/opengfx To make the game run without downloading any additional files, a dummy "sample.cat" file should be also installed as well. |
This task depends upon
Closed by Vesa Kaihlavirta (vegai)
Wednesday, 23 December 2009, 09:24 GMT
Reason for closing: Fixed
Additional comments about closing: Added opengfx and updated openttd to 0.7.5rc1
Wednesday, 23 December 2009, 09:24 GMT
Reason for closing: Fixed
Additional comments about closing: Added opengfx and updated openttd to 0.7.5rc1
to community.
with added optdepends and a dummy sample.cat. Did a small gametest, seemed to work.
Merry Christmas/Yule!