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Tasklist

FS#13936 - Supertux2 does not use acceleration

Attached to Project: Community Packages
Opened by Cilyan Olowen (Cilyan) - Tuesday, 24 March 2009, 10:33 GMT
Last edited by Ionut Biru (wonder) - Sunday, 17 May 2009, 20:27 GMT
Task Type Bug Report
Category
Status Closed
Assigned To Jaroslaw Swierczynski (swiergot)
Architecture i686
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

Description:

Hello, I have an nVidia 6600 Go with xorg/drivers up-to-date, direct rendering on and no compiz or other.
I used to play normally on 0.3.0 but when I updated to 0.3.1, the game was very slow and I discovered in the console that it was displaying messages indicating that some game parts were not accelerated. I searched on Google, on the official website, I forced the use of "opengl" in the config file, but there was no change.

Finally, I decided to recompile with the exact PKGBUILD and patch from community and it's now working. So I wonder if acceleration is activated on the build machine. The way to check it is to verify that after a ./configure, the config.h has the line "#define HAVE_OPENGL 1" and config.h.cmake has "#cmakedefine HAVE_OPENGL".

Additional info:
* supertux 0.3.1-3
* default config


Steps to reproduce:

Run the official package of supertux2 (maybe on certain type of hardware ?).
This task depends upon

Closed by  Ionut Biru (wonder)
Sunday, 17 May 2009, 20:27 GMT
Reason for closing:  Fixed
Additional comments about closing:  supertux-0.3.1-4
feel free to reopen if is not fixed

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