FS#12137 - Gnash should be compiled against AGG, not OpenGL

Attached to Project: Arch Linux
Opened by name withheld (Gullible Jones) - Saturday, 15 November 2008, 20:58 GMT
Last edited by Pierre Schmitz (Pierre) - Friday, 05 December 2008, 04:41 GMT
Task Type Bug Report
Category Packages: Extra
Status Closed
Assigned To Pierre Schmitz (Pierre)
Architecture x86_64
Severity Medium
Priority Normal
Reported Version None
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

Description:

Gnash/OpenGL performance is wholly abominable, delivering one or two frames per second at best on machines with perfectly adequate video hardware. To fix this, Gnash should instead be compiled to use Antigrain, which is less buggy and known to work fine on most machines.

Additional info:
* gnash-common 0.8.4-1


Steps to reproduce:

Install Gnash and attempt to view any Flash banner or other animation. I can guarantee that you will get ~1 frame per second.
This task depends upon

Closed by  Pierre Schmitz (Pierre)
Friday, 05 December 2008, 04:41 GMT
Reason for closing:  Won't fix
Comment by name withheld (Gullible Jones) - Sunday, 16 November 2008, 03:31 GMT
Uh oh... It looks like the Gnash packages are orphaned on both architectures. Is there anyone available to maintain them?
Comment by Pierre Schmitz (Pierre) - Friday, 05 December 2008, 04:41 GMT
OGL is the upstream default renderer and is working better for me than agg. If this is different for you there is something wrong with your hardware or drivers.

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