(gdb) bt full #0 0x00007f80c1a8e7eb in g_logv (breakpoint=1) at gmessages.c:325 domain = 0x0 data = 0x1272790 depth = 1 log_func = 0x402470 domain_fatal_mask = masquerade_fatal = 0 test_level = was_fatal = was_recursion = msg = 0x2e64f30 "Failed to create an OpenGL framebuffer object" msg_alloc = 0x2e64f30 "Failed to create an OpenGL framebuffer object" i = 2 #1 0x00007f80c1a8e7eb in g_logv (log_domain=log_domain@entry=0x7f80bef583cd "Cogl", log_level=log_level@entry=G_LOG_LEVEL_ERROR, format=, args=) at gmessages.c:1080 domain = 0x0 data = 0x1272790 depth = 1 log_func = 0x402470 domain_fatal_mask = masquerade_fatal = 0 test_level = ---Type to continue, or q to quit--- was_fatal = was_recursion = msg = 0x2e64f30 "Failed to create an OpenGL framebuffer object" msg_alloc = 0x2e64f30 "Failed to create an OpenGL framebuffer object" i = 2 #2 0x00007f80bef47339 in _cogl_set_error (error=error@entry=0x0, domain=, code=code@entry=0, format=format@entry=0x7f80bef58dd8 "Failed to create an OpenGL framebuffer object") at cogl-error.c:83 new = Python Exception Attempt to dereference a generic pointer.: #3 0x00007f80beef797a in _cogl_offscreen_gl_allocate (offscreen=0x2c9f800, error=0x0) at driver/gl/cogl-framebuffer-gl.c:953 ctx = 0x11c51c0 flags = (unknown: 0) gl_framebuffer = 0x2c9f920 level_width = 9 level_height = 9 __func__ = "_cogl_offscreen_gl_allocate" #4 0x00007f80bef3d4e5 in cogl_framebuffer_allocate (framebuffer=framebuffer@entry=0x2c9f800, error=error@entry=0x0) at cogl-framebuffer.c:798 offscreen = 0x2c9f800 onscreen = 0x2c9f800 winsys = ctx = 0x11c51c0 ---Type to continue, or q to quit--- #5 0x00007f80beef703f in _cogl_framebuffer_gl_flush_state (draw_buffer=0x2c9f800, read_buffer=0x2c9f800, state=(COGL_FRAMEBUFFER_STATE_BIND | COGL_FRAMEBUFFER_STATE_VIEWPORT | COGL_FRAMEBUFFER_STATE_CLIP | COGL_FRAMEBUFFER_STATE_DITHER | COGL_FRAMEBUFFER_STATE_MODELVIEW | COGL_FRAMEBUFFER_STATE_PROJECTION | COGL_FRAMEBUFFER_STATE_COLOR_MASK | COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING | COGL_FRAMEBUFFER_STATE_DEPTH_WRITE | COGL_FRAMEBUFFER_STATE_STEREO_MODE)) at driver/gl/cogl-framebuffer-gl.c:390 ctx = 0x11c51c0 differences = 183 bit = __func__ = "_cogl_framebuffer_gl_flush_state" #6 0x00007f80bef3d8e8 in cogl_framebuffer_clear4f (framebuffer=framebuffer@entry=0x2c9f800, buffers=buffers@entry=1, red=red@entry=0, green=green@entry=0, blue=blue@entry=0, alpha=alpha@entry=0) at cogl-framebuffer.c:385 ctx = 0x11c51c0 clip_stack = 0x0 scissor_x0 = 0 scissor_y0 = 0 scissor_x1 = 2147483647 scissor_y1 = 2147483647 saved_viewport_scissor_workaround = 0 #7 0x00007f80c4437885 in st_theme_node_paint (state=0x2aa64d8) at st/st-theme-node-drawing.c:2259 ---Type to continue, or q to quit--- box = {x1 = 0, y1 = 0, x2 = 9, y2 = 9} node = 0x175b930 [StThemeNode] border_radius = {0, 0, 0, 0} corner_id = buffer = 0x18eb640 offscreen = 0x2c9f800 center_radius = has_large_corners = 0 has_border = 0 has_border_radius = has_inset_box_shadow = 0 box_shadow_spec = width = 1920 height = 1200 allocation = {x1 = 0, y1 = 0, x2 = 1920, y2 = 1200} #8 0x00007f80c4437885 in st_theme_node_paint (height=1200, width=1920, node=0x175b930 [StThemeNode], state=0x2aa64d8) at st/st-theme-node-drawing.c:1506 has_large_corners = 0 has_border = 0 has_border_radius = has_inset_box_shadow = 0 box_shadow_spec = width = 1920 ---Type to continue, or q to quit--- height = 1200 allocation = {x1 = 0, y1 = 0, x2 = 1920, y2 = 1200} #9 0x00007f80c4437885 in st_theme_node_paint (node=node@entry=0x175b930 [StThemeNode], state=0x2aa64d8, framebuffer=0x11f44b0, box=box@entry=0x7ffdc6544530, paint_opacity=paint_opacity@entry=255 '\377') at st/st-theme-node-drawing.c:2503 width = 1920 height = 1200 allocation = {x1 = 0, y1 = 0, x2 = 1920, y2 = 1200} #10 0x00007f80c4442fcf in st_widget_paint_background (widget=) at st/st-widget.c:457 theme_node = 0x175b930 [StThemeNode] allocation = {x1 = 0, y1 = 0, x2 = 1920, y2 = 1200} opacity = 255 '\377' #11 0x00007f80c4442ffc in st_widget_paint (actor=0x2aa6850 [StWidget]) at st/st-widget.c:467 #12 0x00007f80c1d5e122 in _g_closure_invoke_va (closure=closure@entry=0x11ee850, return_value=return_value@entry=0x0, instance=instance@entry=0x2aa6850, args=args@entry=0x7ffdc65447a0, n_params=0, param_types=0x0) at gclosure.c:867 marshal = marshal_data = in_marshal = 1 real_closure = 0x11ee830 __func__ = "_g_closure_invoke_va" ---Type to continue, or q to quit--- #13 0x00007f80c1d789d6 in g_signal_emit_valist (instance=0x2aa6850, signal_id=, detail=0, var_args=var_args@entry=0x7ffdc65447a0) at gsignal.c:3294 return_accu = accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} accumulator = 0x0 emission = {next = 0x7ffdc6544b20, instance = 0x2aa6850, ihint = {signal_id = 31, detail = 0, run_type = G_SIGNAL_RUN_LAST}, state = EMISSION_RUN, chain_type = 20172928} signal_id = 31 instance_type = emission_return = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} rtype = 4 static_scope = 0 ---Type to continue, or q to quit--- fastpath_handler = closure = run_type = l = fastpath = instance_and_params = signal_return_type = param_values = i = n_params = __func__ = "g_signal_emit_valist" #14 0x00007f80c1d790bf in g_signal_emit (instance=instance@entry=0x2aa6850, signal_id=, detail=detail@entry=0) at gsignal.c:3441 Python Exception Attempt to dereference a generic pointer.: #15 0x00007f80c279021b in clutter_actor_continue_paint (self=self@entry=0x2aa6850 [StWidget]) at clutter-actor.c:4018 dummy = 0x7f80980cc640 [CoglMatrixStack] priv = __func__ = "clutter_actor_continue_paint" #16 0x00007f80c27963db in clutter_actor_paint (self=0x2aa6850 [StWidget]) at clutter-actor.c:3938 priv = 0x2aa6530 pick_mode = clip_set = 0 ---Type to continue, or q to quit--- shader_applied = 0 #17 0x00007f80c2796710 in clutter_actor_real_paint (actor=) at clutter-actor.c:3637 priv = iter = 0x2aa6850 [StWidget] #18 0x00007f80c1d5e122 in _g_closure_invoke_va (closure=closure@entry=0x11ee850, return_value=return_value@entry=0x0, instance=instance@entry=0x196ea80, args=args@entry=0x7ffdc6544c20, n_params=0, param_types=0x0) at gclosure.c:867 marshal = marshal_data = in_marshal = 1 real_closure = 0x11ee830 __func__ = "_g_closure_invoke_va" #19 0x00007f80c1d789d6 in g_signal_emit_valist (instance=0x196ea80, signal_id=, detail=0, var_args=var_args@entry=0x7ffdc6544c20) at gsignal.c:3294 return_accu = accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} accumulator = 0x0 ---Type to continue, or q to quit--- emission = {next = 0x7ffdc6544fa0, instance = 0x196ea80, ihint = {signal_id = 31, detail = 0, run_type = G_SIGNAL_RUN_LAST}, state = EMISSION_RUN, chain_type = 18721728} signal_id = 31 instance_type = emission_return = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} rtype = 4 static_scope = 0 fastpath_handler = closure = run_type = l = fastpath = instance_and_params = signal_return_type = param_values = i = n_params = ---Type to continue, or q to quit--- __func__ = "g_signal_emit_valist" #20 0x00007f80c1d790bf in g_signal_emit (instance=instance@entry=0x196ea80, signal_id=, detail=detail@entry=0) at gsignal.c:3441 Python Exception Attempt to dereference a generic pointer.: #21 0x00007f80c279021b in clutter_actor_continue_paint (self=self@entry=0x196ea80 [ClutterActor]) at clutter-actor.c:4018 dummy = 0x7f80980cc580 [CoglMatrixStack] priv = __func__ = "clutter_actor_continue_paint" #22 0x00007f80c27963db in clutter_actor_paint (self=0x196ea80 [ClutterActor]) at clutter-actor.c:3938 priv = 0x196e760 pick_mode = clip_set = 0 shader_applied = 0 #23 0x00007f80c2796710 in clutter_actor_real_paint (actor=) at clutter-actor.c:3637 priv = iter = 0x196ea80 [ClutterActor] #24 0x00007f80c1d5e122 in _g_closure_invoke_va (closure=closure@entry=0x11ee850, return_value=return_value@entry=0x0, instance=instance@entry=0x1c53840, args=args@entry=0x7ffdc65450a0, n_params=0, param_types=0x0) at gclosure.c:867 marshal = marshal_data = ---Type to continue, or q to quit--- in_marshal = 1 real_closure = 0x11ee830 __func__ = "_g_closure_invoke_va" #25 0x00007f80c1d789d6 in g_signal_emit_valist (instance=0x1c53840, signal_id=, detail=0, var_args=var_args@entry=0x7ffdc65450a0) at gsignal.c:3294 return_accu = accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} accumulator = 0x0 emission = {next = 0x7ffdc6545420, instance = 0x1c53840, ihint = {signal_id = 31, detail = 0, run_type = G_SIGNAL_RUN_LAST}, state = EMISSION_RUN, chain_type = 20172928} signal_id = 31 instance_type = emission_return = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float ---Type to continue, or q to quit--- = 0, v_double = 0, v_pointer = 0x0}}} rtype = 4 static_scope = 0 fastpath_handler = closure = run_type = l = fastpath = instance_and_params = signal_return_type = param_values = i = n_params = __func__ = "g_signal_emit_valist" #26 0x00007f80c1d790bf in g_signal_emit (instance=instance@entry=0x1c53840, signal_id=, detail=detail@entry=0) at gsignal.c:3441 Python Exception Attempt to dereference a generic pointer.: #27 0x00007f80c279021b in clutter_actor_continue_paint (self=self@entry=0x1c53840 [StWidget]) at clutter-actor.c:4018 dummy = 0x7f80980cc4c0 priv = __func__ = "clutter_actor_continue_paint" #28 0x00007f80c27963db in clutter_actor_paint (self=0x1c53840 [StWidget]) at clutter-actor.c:3938 ---Type to continue, or q to quit--- priv = 0x1c53520 pick_mode = clip_set = 0 shader_applied = 0 #29 0x00007f80c2796710 in clutter_actor_real_paint (actor=) at clutter-actor.c:3637 priv = iter = 0x1c53840 [StWidget] #30 0x00007f80c1d5e122 in _g_closure_invoke_va (closure=closure@entry=0x11ee850, return_value=return_value@entry=0x0, instance=instance@entry=0x1bb7670, args=args@entry=0x7ffdc6545520, n_params=0, param_types=0x0) at gclosure.c:867 marshal = marshal_data = in_marshal = 1 real_closure = 0x11ee830 __func__ = "_g_closure_invoke_va" #31 0x00007f80c1d789d6 in g_signal_emit_valist (instance=0x1bb7670, signal_id=, detail=0, var_args=var_args@entry=0x7ffdc6545520) at gsignal.c:3294 return_accu = accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_i---Type to continue, or q to quit--- nt = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} accumulator = 0x0 emission = {next = 0x7ffdc65458b0, instance = 0x1bb7670, ihint = {signal_id = 31, detail = 0, run_type = G_SIGNAL_RUN_LAST}, state = EMISSION_RUN, chain_type = 20172928} signal_id = 31 instance_type = emission_return = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} rtype = 4 static_scope = 0 fastpath_handler = closure = run_type = l = fastpath = instance_and_params = signal_return_type = ---Type to continue, or q to quit--- param_values = i = n_params = __func__ = "g_signal_emit_valist" #32 0x00007f80c1d790bf in g_signal_emit (instance=instance@entry=0x1bb7670, signal_id=, detail=detail@entry=0) at gsignal.c:3441 Python Exception Attempt to dereference a generic pointer.: #33 0x00007f80c279021b in clutter_actor_continue_paint (self=self@entry=0x1bb7670 [StWidget]) at clutter-actor.c:4018 dummy = 0x7f80980cc860 priv = __func__ = "clutter_actor_continue_paint" #34 0x00007f80c27963db in clutter_actor_paint (self=self@entry=0x1bb7670 [StWidget]) at clutter-actor.c:3938 priv = 0x1bb7350 pick_mode = clip_set = 1 shader_applied = 0 #35 0x00007f80c27966e9 in clutter_actor_paint (self=self@entry=0x1bb7670 [StWidget]) at clutter-actor.c:3964 #36 0x00007f80c4416560 in shell_generic_container_paint (actor=0x1b65540 [ShellGenericContainer]) at shell-generic-container.c:149 self = 0x1b65540 [ShellGenericContainer] child = 0x1bb7670 [StWidget] ---Type to continue, or q to quit--- #37 0x00007f80c1d5e122 in _g_closure_invoke_va (closure=closure@entry=0x11ee850, return_value=return_value@entry=0x0, instance=instance@entry=0x1b65540, args=args@entry=0x7ffdc65459b0, n_params=0, param_types=0x0) at gclosure.c:867 marshal = marshal_data = in_marshal = 1 real_closure = 0x11ee830 __func__ = "_g_closure_invoke_va" #38 0x00007f80c1d789d6 in g_signal_emit_valist (instance=0x1b65540, signal_id=, detail=0, var_args=var_args@entry=0x7ffdc65459b0) at gsignal.c:3294 return_accu = accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} accumulator = 0x0 emission = {next = 0x7ffdc6545dc0, instance = 0x1b65540, ihint = {signal_id = 31, detail = 0, run_type = G_SIGNAL_RUN_LAST}, state = EMISSION_RUN, chain_type = 28331248} signal_id = 31 ---Type to continue, or q to quit--- instance_type = emission_return = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} rtype = 4 static_scope = 0 fastpath_handler = closure = run_type = l = fastpath = instance_and_params = signal_return_type = param_values = i = n_params = __func__ = "g_signal_emit_valist" #39 0x00007f80c1d790bf in g_signal_emit (instance=instance@entry=0x1b65540, signal_id=, detail=detail@entry=0) at gsignal.c:3441 Python Exception Attempt to dereference a generic pointer.: #40 0x00007f80c279021b in clutter_actor_continue_paint (self=self@entry=0x1b65540 [ShellGenericContainer]) at clutter-actor.c:4018 ---Type to continue, or q to quit--- dummy = 0x7f80980cc800 priv = __func__ = "clutter_actor_continue_paint" #41 0x00007f80c27963db in clutter_actor_paint (self=0x1b65540 [ShellGenericContainer]) at clutter-actor.c:3938 priv = 0x1b65220 pick_mode = clip_set = 0 shader_applied = 0 #42 0x00007f80c27966e9 in clutter_actor_paint (self=) at clutter-actor.c:3964 #43 0x00007f80c27e8cca in clutter_stage_paint (self=) at clutter-stage.c:704 iter = {dummy1 = 0x11f1440, dummy2 = 0x1b65540, dummy3 = 0x7ffd3f800000, dummy4 = 9, dummy5 = 0x11ee850} child = 0x1b65540 [ShellGenericContainer] #44 0x00007f80c33cebb5 in () at /usr/lib/libmutter.so.0 #45 0x00007f80c1d5e1d4 in _g_closure_invoke_va (closure=closure@entry=0x11ee850, return_value=return_value@entry=0x0, instance=instance@entry=0x11f1440, args=args@entry=0x7ffdc6545ec0, n_params=, param_types=0x0) at gclosure.c:867 marshal = ---Type to continue, or q to quit--- marshal_data = in_marshal = 0 real_closure = 0x11ee830 __func__ = "_g_closure_invoke_va" #46 0x00007f80c1d789d6 in g_signal_emit_valist (instance=0x11f1440, signal_id=, detail=0, var_args=var_args@entry=0x7ffdc6545ec0) at gsignal.c:3294 return_accu = accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} accumulator = 0x0 emission = {next = 0x0, instance = 0x11f1440, ihint = {signal_id = 31, detail = 0, run_type = G_SIGNAL_RUN_LAST}, state = EMISSION_RUN, chain_type = 14847552} signal_id = 31 instance_type = emission_return = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float ---Type to continue, or q to quit--- = 0, v_double = 0, v_pointer = 0x0}}} rtype = 4 static_scope = 0 fastpath_handler = closure = run_type = l = fastpath = instance_and_params = signal_return_type = param_values = i = n_params = __func__ = "g_signal_emit_valist" #47 0x00007f80c1d790bf in g_signal_emit (instance=instance@entry=0x11f1440, signal_id=, detail=detail@entry=0) at gsignal.c:3441 Python Exception Attempt to dereference a generic pointer.: #48 0x00007f80c279021b in clutter_actor_continue_paint (self=self@entry=0x11f1440 [MetaStage]) at clutter-actor.c:4018 dummy = 0x7f80980cc8c0 priv = __func__ = "clutter_actor_continue_paint" #49 0x00007f80c27963db in clutter_actor_paint (self=self@entry=0x11f1440 [MetaStage]) at clutter-actor.c:3938 ---Type to continue, or q to quit--- priv = 0x11f1120 pick_mode = clip_set = 0 shader_applied = 0 #50 0x00007f80c27966e9 in clutter_actor_paint (self=self@entry=0x11f1440 [MetaStage]) at clutter-actor.c:3964 #51 0x00007f80c27ecedb in _clutter_stage_do_paint (stage=stage@entry=0x11f1440 [MetaStage], clip=clip@entry=0x0) at clutter-stage.c:687 priv = clip_poly = {0, 0, 3840, 0, 3840, 1200, 0, 1200} viewport = {0, 0, 3840, 1200} geom = {x = 0, y = 0, width = 3840, height = 1200} window_scale = #52 0x00007f80c277e809 in clutter_stage_cogl_redraw (stage_window=0x11f30b0) at cogl/clutter-stage-cogl.c:548 stage_cogl = geom = {x = 0, y = 0, width = 3840, height = 1200} have_clip = may_use_clipped_redraw = use_clipped_redraw = 0 can_blit_sub_buffer = has_buffer_age = wrapper = ---Type to continue, or q to quit--- clip_region = damage = {29883248, 0, 29884336, 0} ndamage = force_swap = 0 window_scale = 1 #53 0x00007f80c27eb707 in _clutter_stage_do_update (stage=0x11f1440 [MetaStage]) at clutter-stage.c:1130 backend = actor = 0x11f1440 [MetaStage] priv = 0x11f0e40 priv = #54 0x00007f80c27eb707 in _clutter_stage_do_update (stage=0x11f1440 [MetaStage]) at clutter-stage.c:1186 priv = #55 0x00007f80c27d5459 in clutter_clock_dispatch (master_clock=0x1239d80 [ClutterMasterClockDefault], stages=0x1aeb120 = {...}) at clutter-master-clock-default.c:443 stages_updated = 0 l = 0x1aeb120 = {0x11f1440} clock_source = master_clock = 0x1239d80 [ClutterMasterClockDefault] stages_updated = 0 #56 0x00007f80c27d5459 in clutter_clock_dispatch (source=, callba---Type to continue, or q to quit--- ck=, user_data=) at clutter-master-clock-default.c:567 clock_source = master_clock = 0x1239d80 [ClutterMasterClockDefault] stages_updated = 0 #57 0x00007f80c1a87f07 in g_main_context_dispatch (context=0xe2b180) at gmain.c:3154 dispatch = 0x7f80c27d52f0 prev_source = 0x0 was_in_call = 0 user_data = 0x0 callback = 0x0 cb_funcs = cb_data = need_destroy = source = 0x13f8d90 current = 0x1214930 i = 0 #58 0x00007f80c1a87f07 in g_main_context_dispatch (context=context@entry=0xe2b180) at gmain.c:3769 #59 0x00007f80c1a88160 in g_main_context_iterate (context=0xe2b180, block=block@entry=1, dispatch=dispatch@entry=1, self=) at gmain.c:3840 max_priority = 2147483647 ---Type to continue, or q to quit--- timeout = 16 some_ready = 1 nfds = allocated_nfds = 15 fds = 0x2308ce0 #60 0x00007f80c1a88482 in g_main_loop_run (loop=0x1223130) at gmain.c:4034 __func__ = "g_main_loop_run" #61 0x00007f80c33f7d3c in meta_run () at /usr/lib/libmutter.so.0 #62 0x0000000000402197 in main (argc=1, argv=0x7ffdc6546598) at main.c:471 ctx = error = 0x0 ecode = sender = 0x1272790 [TpDebugSender]