tremulous 1.1.0 linux-x86_64 Mar 18 2009 ----- FS_Startup ----- Current search path: /home/tom/.tremulous/base/voice.pk3 (5 files) /home/tom/.tremulous/base/map-xtremesurf_b2.pk3 (7 files) /home/tom/.tremulous/base/map-watah-b5.pk3 (255 files) /home/tom/.tremulous/base/map-UTCSb2.pk3 (11 files) /home/tom/.tremulous/base/map-theBunker-1.0.0.pk3 (107 files) /home/tom/.tremulous/base/map-sfum.pk3 (9 files) /home/tom/.tremulous/base/map-rotcannon-b11.pk3 (31 files) /home/tom/.tremulous/base/map-rotcannon-b10.pk3 (31 files) /home/tom/.tremulous/base/map-pushcannon_b3.pk3 (17 files) /home/tom/.tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) /home/tom/.tremulous/base/map-outpost_p4_beta4.pk3 (116 files) /home/tom/.tremulous/base/map-otherworldb1.pk3 (131 files) /home/tom/.tremulous/base/map-mission_one_b7.pk3 (27 files) /home/tom/.tremulous/base/map-metro-b1-2.pk3 (495 files) /home/tom/.tremulous/base/map-meep_b2.pk3 (181 files) /home/tom/.tremulous/base/map-groundsource-final.pk3 (113 files) /home/tom/.tremulous/base/map-citadel.pk3 (143 files) /home/tom/.tremulous/base/map-cage_b1.pk3 (8 files) /home/tom/.tremulous/base/map-atcszalpha-b2.pk3 (50 files) /home/tom/.tremulous/base/map-atcszalpha-b1.pk3 (52 files) /home/tom/.tremulous/base/map-1984b2.pk3 (79 files) /home/tom/.tremulous/base/hamunaptra.pk3 (762 files) /home/tom/.tremulous/base /opt/tremulous/base/vms-1.1.0.pk3 (4 files) /opt/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /opt/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /opt/tremulous/base/map-transit-1.1.0.pk3 (135 files) /opt/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /opt/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /opt/tremulous/base/map-karith-1.1.0.pk3 (118 files) /opt/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /opt/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /opt/tremulous/base/data-1.1.0.pk3 (1229 files) /opt/tremulous/base ---------------------- 4908 files in pk3 files execing default.cfg execing autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: Tungsten Graphics, Inc GL_RENDERER: Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 GL_VERSION: 1.4 Mesa 7.6 GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/common.shader' ...loading 'scripts/xtremesurf.shader' ...loading 'scripts/watah.shader' ...loading 'scripts/utcs.shader' ...loading 'scripts/thebunker.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/rotcannon_b11.shader' ...loading 'scripts/rotcannon_b10.shader' ...loading 'scripts/pulse.shader' ...loading 'scripts/q3map2_pulse_102.shader' ...loading 'scripts/outpost_p4_beta4.shader' ...loading 'scripts/1984.shader' ...loading 'scripts/ancient_remains.shader' ...loading 'scripts/bedtime.shader' ...loading 'scripts/bluefreeze.shader' ...loading 'scripts/bridge_apart.shader' ...loading 'scripts/cardigan_skies.shader' ...loading 'scripts/church.shader' ...loading 'scripts/ctftree.shader' ...loading 'scripts/dsi_textures.shader' ...loading 'scripts/elbrus.shader' ...loading 'scripts/eq2.shader' ...loading 'scripts/evil6_floors.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/exploit.shader' ...loading 'scripts/firstcontact.shader' ...loading 'scripts/firstcontactfinal.shader' ...loading 'scripts/foolsgold.shader' ...loading 'scripts/gloom3t.shader' ...loading 'scripts/hip_grimm.shader' ...loading 'scripts/initiation.shader' ...loading 'scripts/jajsundown1.shader' ...loading 'scripts/kat1024.shader' ...loading 'scripts/lilacisles.shader' ...loading 'scripts/mario.shader' ...loading 'scripts/mp_awup.shader' ...loading 'scripts/mp_whirlpool.shader' ...loading 'scripts/mrcleantex_3.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/multiplant_p2.shader' ...loading 'scripts/mymap.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/rain.shader' ...loading 'scripts/reise.shader' ...loading 'scripts/speedtech.shader' ...loading 'scripts/terrain_example.shader' ...loading 'scripts/test.shader' ...loading 'scripts/test3.shader' ...loading 'scripts/vort.shader' ...loading 'scripts/water.shader' ...loading 'scripts/waterfall.shader' ...loading 'scripts/mission_one_b7.shader' ...loading 'scripts/metro.shader' ...loading 'scripts/q3map2_metro-b1-2.shader' ...loading 'scripts/meep.shader' ...loading 'scripts/groundsource.shader' ...loading 'scripts/citadel.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/dasprid.shader' ...loading 'scripts/cage.shader' ...loading 'scripts/atcszalpha-b2.shader' ...loading 'scripts/atcszalpha.shader' ...loading 'scripts/starfield.shader' ...loading 'scripts/ut_egypt.shader' ...loading 'scripts/sggatev1.shader' ...loading 'scripts/sgdhd.shader' ...loading 'scripts/multiplant2.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 705 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x1c9fef0 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets compiling ui running assembler < /tmp/ui.s_MOpxb6 > /tmp/ui.o_ZZ2eJF done computing jump table VM file ui compiled to 6261955 bytes of code (0x7f5756ef3000 - 0x7f57574ebcc3) ui loaded in 4596672 bytes on the hunk UI menu load time = 508 milli seconds UI menu load time = 33 milli seconds UI menu load time = 23 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:30720 Hostname: localhost.localdomain Alias: localhost Alias: archlinux IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) trying levelshots/.TGA... Requesting servers from the master... CL_ServersResponsePacket 175 servers parsed (total 175) 160 servers listed in browser with 259 players. 15 servers not listed due to packet loss or pings higher than 800 Resolving master.tremulous.net master.tremulous.net resolved to 67.222.136.108:30710 174.132.18.155:30720 resolved to 174.132.18.155:30720 ----- FS_Startup ----- Current search path: /opt/tremulous/base/vms-1.1.0.pk3 (4 files) on the pure list /home/tom/.tremulous/base/map-xtremesurf_b2.pk3 (7 files) on the pure list /home/tom/.tremulous/base/map-watah-b5.pk3 (255 files) on the pure list /home/tom/.tremulous/base/map-UTCSb2.pk3 (11 files) on the pure list /opt/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) on the pure list /opt/tremulous/base/map-tremor-1.1.0.pk3 (45 files) on the pure list /opt/tremulous/base/map-transit-1.1.0.pk3 (135 files) on the pure list /home/tom/.tremulous/base/map-theBunker-1.0.0.pk3 (107 files) on the pure list /home/tom/.tremulous/base/map-sfum.pk3 (9 files) on the pure list /home/tom/.tremulous/base/map-rotcannon-b11.pk3 (31 files) on the pure list /home/tom/.tremulous/base/map-rotcannon-b10.pk3 (31 files) on the pure list /home/tom/.tremulous/base/map-pushcannon_b3.pk3 (17 files) on the pure list /home/tom/.tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) on the pure list /home/tom/.tremulous/base/map-outpost_p4_beta4.pk3 (116 files) on the pure list /home/tom/.tremulous/base/map-otherworldb1.pk3 (131 files) on the pure list /opt/tremulous/base/map-niveus-1.1.0.pk3 (134 files) on the pure list /opt/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) on the pure list /home/tom/.tremulous/base/map-mission_one_b7.pk3 (27 files) on the pure list /home/tom/.tremulous/base/map-metro-b1-2.pk3 (495 files) on the pure list /home/tom/.tremulous/base/map-meep_b2.pk3 (181 files) on the pure list /opt/tremulous/base/map-karith-1.1.0.pk3 (118 files) on the pure list /home/tom/.tremulous/base/map-groundsource-final.pk3 (113 files) on the pure list /home/tom/.tremulous/base/map-citadel.pk3 (143 files) on the pure list /home/tom/.tremulous/base/map-cage_b1.pk3 (8 files) on the pure list /home/tom/.tremulous/base/map-atcszalpha-b2.pk3 (50 files) on the pure list /home/tom/.tremulous/base/map-atcszalpha-b1.pk3 (52 files) on the pure list /opt/tremulous/base/map-atcs-1.1.0.pk3 (87 files) on the pure list /opt/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) on the pure list /home/tom/.tremulous/base/map-1984b2.pk3 (79 files) on the pure list /home/tom/.tremulous/base/hamunaptra.pk3 (762 files) on the pure list /opt/tremulous/base/data-1.1.0.pk3 (1229 files) on the pure list /home/tom/.tremulous/base/voice.pk3 (5 files) not on the pure list /home/tom/.tremulous/base /opt/tremulous/base handle 1: sound/ui/heartbeat.wav ---------------------- 9816 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: Tungsten Graphics, Inc GL_RENDERER: Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 GL_VERSION: 1.4 Mesa 7.6 GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/common.shader' ...loading 'scripts/xtremesurf.shader' ...loading 'scripts/watah.shader' ...loading 'scripts/utcs.shader' ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/thebunker.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/rotcannon_b11.shader' ...loading 'scripts/rotcannon_b10.shader' ...loading 'scripts/pulse.shader' ...loading 'scripts/q3map2_pulse_102.shader' ...loading 'scripts/outpost_p4_beta4.shader' ...loading 'scripts/1984.shader' ...loading 'scripts/ancient_remains.shader' ...loading 'scripts/bedtime.shader' ...loading 'scripts/bluefreeze.shader' ...loading 'scripts/bridge_apart.shader' ...loading 'scripts/cardigan_skies.shader' ...loading 'scripts/church.shader' ...loading 'scripts/ctftree.shader' ...loading 'scripts/dsi_textures.shader' ...loading 'scripts/elbrus.shader' ...loading 'scripts/eq2.shader' ...loading 'scripts/evil6_floors.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/exploit.shader' ...loading 'scripts/firstcontact.shader' ...loading 'scripts/firstcontactfinal.shader' ...loading 'scripts/foolsgold.shader' ...loading 'scripts/gloom3t.shader' ...loading 'scripts/hip_grimm.shader' ...loading 'scripts/initiation.shader' ...loading 'scripts/jajsundown1.shader' ...loading 'scripts/kat1024.shader' ...loading 'scripts/lilacisles.shader' ...loading 'scripts/mario.shader' ...loading 'scripts/mp_awup.shader' ...loading 'scripts/mp_whirlpool.shader' ...loading 'scripts/mrcleantex_3.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/multiplant_p2.shader' ...loading 'scripts/mymap.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/rain.shader' ...loading 'scripts/reise.shader' ...loading 'scripts/speedtech.shader' ...loading 'scripts/terrain_example.shader' ...loading 'scripts/test.shader' ...loading 'scripts/test3.shader' ...loading 'scripts/vort.shader' ...loading 'scripts/water.shader' ...loading 'scripts/waterfall.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/mission_one_b7.shader' ...loading 'scripts/metro.shader' ...loading 'scripts/q3map2_metro-b1-2.shader' ...loading 'scripts/meep.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/groundsource.shader' ...loading 'scripts/citadel.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/dasprid.shader' ...loading 'scripts/cage.shader' ...loading 'scripts/atcszalpha-b2.shader' ...loading 'scripts/atcszalpha.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/starfield.shader' ...loading 'scripts/ut_egypt.shader' ...loading 'scripts/sggatev1.shader' ...loading 'scripts/sgdhd.shader' ...loading 'scripts/multiplant2.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets compiling ui running assembler < /tmp/ui.s_Qpi7Uz > /tmp/ui.o_bnXZ6t done computing jump table VM file ui compiled to 6261955 bytes of code (0x7f5756ef3000 - 0x7f57574ebcc3) ui loaded in 4596672 bytes on the hunk UI menu load time = 377 milli seconds UI menu load time = 41 milli seconds UI menu load time = 23 milli seconds Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1284 jump table targets compiling cgame running assembler < /tmp/cgame.s_8aBLcu > /tmp/cgame.o_vRExiu done computing jump table VM file cgame compiled to 10577810 bytes of code (0x7f57541de000 - 0x7f5754bf4792) cgame loaded in 34239040 bytes on the hunk UI menu load time = 158 milli seconds ...loading 'scripts/pulse.trail' ...loading 'scripts/metro.trail' ...loading 'scripts/buildables.trail' ...loading 'scripts/weapons.trail' ...loading 'scripts/watah.particle' ...loading 'scripts/uncreation.particle' ...loading 'scripts/tremor.particle' ...loading 'scripts/rotcannon_b11.particle' ...loading 'scripts/rotcannon_b10.particle' ^1ERROR: a particle system is already named rotcannon/cannon ...loading 'scripts/pulse.particle' ...loading 'scripts/niveus.particle' ...loading 'scripts/nexus6.particle' ...loading 'scripts/metro.particle' ...loading 'scripts/meep.particle' ...loading 'scripts/karith.particle' ...loading 'scripts/groundsource.particle' ...loading 'scripts/citadel.particle' ...loading 'scripts/atcs.particle' ...loading 'scripts/arachnid2.particle' ...loading 'scripts/jetpack.particle' ...loading 'scripts/misc.particle' ...loading 'scripts/weapons.particle' ...loading 'scripts/buildables.particle' stitched 184 LoD cracks ...loaded 7526 faces, 706 meshes, 1 trisurfs, 0 flares CL_InitCGame: 10.49 seconds 126 msec to draw all images Com_TouchMemory: 0 msec ^1giant^2leaf^7 connected ^2uBP^7>Newbie#3^7 renamed to ^2uBP^7>Newbie#4^7 ^2uBP^7>Newbie#4^7 entered the game ^1Your client is out of date. Updating your client will allow you to become an admin on servers and download maps much more quickly. Please replace your client executable with the one at ^2http://trem.tjw.org/backport/^1 and reconnect. [^3S^7] dashzed^7: ^2lol^7 [^3S^7] ^3Yow^2Thats^7^5Whack^7: ^2ownage im killiung a chainer^7 ^1giant^2leaf^7 entered the game [^3S^7] ^3Yow^2Thats^7^5Whack^7: ^2OHJ YEAH^7 ]/quit ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Shutdown tty console