FS#12862 - [blender] bullet physics not enabled due to wrong option
Attached to Project:
Arch Linux
Opened by Ondrej Jirman (megous) - Tuesday, 20 January 2009, 01:07 GMT
Last edited by Allan McRae (Allan) - Monday, 20 July 2009, 07:06 GMT
Opened by Ondrej Jirman (megous) - Tuesday, 20 January 2009, 01:07 GMT
Last edited by Allan McRae (Allan) - Monday, 20 July 2009, 07:06 GMT
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Details
In the current version of Blender package (2.48a-2): the
wrong option is being used to enable bullet physics engine
and thus the engine is left disabled.
Steps to fix: PKGBUILD -export WITH_BULLET=1 +export WITH_BF_BULLET=1 At least I hope so, still compiling... but I've noticed the bullet code being built in the output from the makepkg. |
This task depends upon
Closed by Allan McRae (Allan)
Monday, 20 July 2009, 07:06 GMT
Reason for closing: Fixed
Additional comments about closing: blender 2.49a-1
Monday, 20 July 2009, 07:06 GMT
Reason for closing: Fixed
Additional comments about closing: blender 2.49a-1
As for the Game engine, a blenderplayer library is build and comes with the package. It needs the game engine.
But this fixes the scons build. PKGBUILD uses make and obviously this patch will not help.
At first I build the ABS PKGBUILD and the just went into the build directory and then "cmake ../blender-2.48a && make" and it works now
blender 2.48a-2 is definitely compiled with bullet, both blender and blenderplayer. I just tested with my bge projects that don't work with the deprecated physics engine sumo.
Arch Linux blender is compiled with the make method: WITH_BF_BULLET is the flag for enabling bullet when building with scons.
I'm going to request a closure.
Pysik doen't work right.
Try to make a cloth simulation and you will see it.
http://bugs.archlinux.org/task/12862?getfile=2958 <-------- Archs Blender
So the problem is only (at least I think so) in cloth dynamics.
And @PyCoder, no one before you pointed at this issue in the current task.
Only collsion from cloth doesn't work and that shows Ondrej Jirman in his Pic (xxx.png).
I hope someone can fix it. :)
export WITH_BULLET=true
with
NAN_USE_BULLET=true
in the PKGBUILD and rebuilding the package makes cloth dynamics work?
export NAN_USE_BULLET=true
Thx :)